jmaster234 Jan 25 @ 12:38am
Eye dilation problem
I'm new to SFM and I can't get my model's pupil's/irises to shrink, only move back and forth and up and down.
Last edited by jmaster234; Jan 25 @ 12:41am
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TheFrozenMonkeyKing Jan 25 @ 12:40am 
I dont know if it can shrink, unless you make the head bigger. This will make it look like the eyes are smaller, but it will look wierd if you dont use close up shots
R234 Jan 25 @ 1:08pm 
Unfortunately that only works in Garry's Mod, TFMK. SFM's scaling controls correctly scale the eye with the head.

I did some digging, and I don't think you can control the iris size, since that's coded directly into the model's QC file. However, I just found out you can control and even animate the pupil dilation:

Right-click the model's animation set and click Add Override Materials. Right-click it again, go to Show in Element Viewer > Model. Expand the Materials array at the bottom, and look for the eyeball materials. Right-click it, go to Add Attribute > float. Call it $dilation. Right-click the material again > Create Animation Set, and click OK. You should now have a slider that controls the pupil diation in the animation set editor.
raptornx01 Jan 25 @ 1:35pm 
There are a few models that have the ability to control iris. But they are always under skins. if the model has the ability at all, it'll be there.
jmaster234 Jan 25 @ 3:30pm 
I figured it out now, thanks guys.
jmaster234 Jan 25 @ 3:32pm 
holy ♥♥♥♥.
jmaster234 Jan 25 @ 3:33pm 
dude, raptornx01, is that actually you from youtube?
raptornx01 Jan 25 @ 5:04pm 
Yes. :3
jmaster234 Jan 25 @ 5:22pm 
dude your awesome
raptornx01 Jan 25 @ 5:44pm 
Lol Thanks! :D
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Date Posted: Jan 25 @ 12:38am
Posts: 9