Sheldon Cooper, PhD Jan 23 @ 4:07am
SFM Model Sizes
So I've had this idea for a SFM video about characters from all of Valve's most popular games fighting each other. The only problem is that, in SFM videos featuring DOTA 2 characters interacting with TF2 characters, the DOTA 2 characters are WAY too big. My question is: Why is that? Maybe someone could release a Steam Workshop mod to fix this?
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Use the scaling option. Go to root transform, right click, add scaling option, scale the heroes to the size. Easy as that.
6000 ANGRY BEES Jan 23 @ 4:14am 
Don't use rootTransform, or you'll get weird little bugs. Instead, use whatever other bone is the model's root (usually the pelvis)
Originally posted by 6000 ANGRY BEES:
Don't use rootTransform, or you'll get weird little bugs. Instead, use whatever other bone is the model's root (usually the pelvis)
Ah really? I haven't done it before but I am using what I saw in the options.
TheFrozenMonkeyKing Jan 23 @ 5:38am 
You can also scale the rootbone I think
raptornx01 (banned) Jan 23 @ 10:48am 
right clicking on the model to scale it has mixed results. it can cause glitching, but not always. depends on the model.
6000 ANGRY BEES Jan 23 @ 10:59am 
Originally posted by PF2 raptornx01:
right clicking on the model to scale it has mixed results. it can cause glitching, but not always. depends on the model.
This is because it scales the rootTransform bone. To skip the lengthy technology seminar, scaling rootTransform can cause some bugs where the model might disappear when the camera's at certain angles and distances. Scaling the pelvis (or whatever the "real" root bone is) dodges that bullet.
Pte Jack Jan 23 @ 11:59am 
Scaling the root doesn't scale the hitboxes, this is why a model will disappear from time to time. Best scale the main bone (usually the pelvis)
Obi Want Kanabis Jan 23 @ 2:52pm 
This is because it scales the rootTransform bone. To skip the lengthy technology seminar, scaling rootTransform can cause some bugs where the model might disappear when the camera's at certain angles and distances. Scaling the pelvis (or whatever the "real" root bone is) dodges that bullet.

Bro you just saved my life! i was dealing with the model disappearing bug since 1 hour ago lol scaling the pelvis solved this:D thank you a lot!
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Date Posted: Jan 23 @ 4:07am
Posts: 8