Source Filmmaker > 総合掲示板 > トピックの詳細
Gamer 2014年1月22日 20時59分
WAV Files Crash SFM Immediately.
I'm not sure what the problem is here. I have it at 44100hz or however much it's supposed to be, and It's at a 16 bit rate too. but then when I even *click* on the sound file, SFM just crashes, and nothing happens. I don't know what to do here. Any advice?
1-3 / 3 のコメントを表示
< >
Pte Jack 2014年1月22日 21時12分 
Download audacity and try to recompile the audio ????
raptornx01 2014年1月22日 22時34分 
how long is it?

I use the exact same process and exact same settings each time when I convert a sound for sfm, and sometimes it works, sometimes it doesn't. where I see the biggest problem is long sounds. Sometimes I have to cut a sound file down to get it to not crash sfm.
6000 ANGRY BEES 2014年1月23日 1時11分 
What WAV file? If it's pulled from another game, it might be a different encoding format (ADPCM, whatever Xbox uses...) that Source dislikes.
最近の変更は6000 ANGRY BEESが行いました; 2014年1月23日 1時12分
1-3 / 3 のコメントを表示
< >
ページ毎: 15 30 50
投稿日: 2014年1月22日 20時59分
投稿数: 3