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RC_3736 2014年1月22日上午7:29
How to import SFM movies into Sourcemods
There are several examples of SFM movies being used in Source Games. The cutscenes from Portal 2, the portal 2 ending song, and the Half-Life 2: Episode 2 beginning intro (Plus, I think, the Gman Cutscene in ep2). How do I import movies into a sourcemod? (Namely, an ep2 or portal 2 mod).
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6000 ANGRY BEES 2014年1月22日上午7:49 
RC_3736 2014年1月22日上午7:50 
引用自 6000 ANGRY BEES
https://developer.valvesoftware.com/wiki/Startup_Videos
https://developer.valvesoftware.com/wiki/Endgame_Videos

The Episode 2 GMan chat was all in-engine scripting magic.

It was? I thought that the overlay of Gman (You know-- Gman in the background, then a foating face right in front of you) didn't look like it was rendered in-game. I'm probably wrong, though ;)

I just looked at the startup videos page... so videos can't be imported throughout the game, only at the beginning and end?
最后由 RC_3736 编辑于; 2014年1月22日上午7:52
6000 ANGRY BEES 2014年1月22日上午8:06 
引用自 RC_3736
It was? I thought that the overlay of Gman (You know-- Gman in the background, then a foating face right in front of you) didn't look like it was rendered in-game. I'm probably wrong, though ;)
Half-Life 2 has special-case entities to handle this (see HL2's intro) that SFM doesn't.

引用自 RC_3736
I just looked at the startup videos page... so videos can't be imported throughout the game, only at the beginning and end?
Depending on what entities are present in your engine version you might be able to cheat with vgui_movie_display. Maybe there's another way, but you'd best off asking Source SDK modders since SFM's involvement in the process ends at laying off a video file.
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发帖日期: 2014年1月22日上午7:29
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