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RC_3736 2014년 1월 22일 오전 7시 29분
How to import SFM movies into Sourcemods
There are several examples of SFM movies being used in Source Games. The cutscenes from Portal 2, the portal 2 ending song, and the Half-Life 2: Episode 2 beginning intro (Plus, I think, the Gman Cutscene in ep2). How do I import movies into a sourcemod? (Namely, an ep2 or portal 2 mod).
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6000 ANGRY BEES 2014년 1월 22일 오전 7시 49분 
RC_3736 2014년 1월 22일 오전 7시 50분 
6000 ANGRY BEES님이 먼저 게시:
https://developer.valvesoftware.com/wiki/Startup_Videos
https://developer.valvesoftware.com/wiki/Endgame_Videos

The Episode 2 GMan chat was all in-engine scripting magic.

It was? I thought that the overlay of Gman (You know-- Gman in the background, then a foating face right in front of you) didn't look like it was rendered in-game. I'm probably wrong, though ;)

I just looked at the startup videos page... so videos can't be imported throughout the game, only at the beginning and end?
6000 ANGRY BEES 2014년 1월 22일 오전 8시 06분 
RC_3736님이 먼저 게시:
It was? I thought that the overlay of Gman (You know-- Gman in the background, then a foating face right in front of you) didn't look like it was rendered in-game. I'm probably wrong, though ;)
Half-Life 2 has special-case entities to handle this (see HL2's intro) that SFM doesn't.

RC_3736님이 먼저 게시:
I just looked at the startup videos page... so videos can't be imported throughout the game, only at the beginning and end?
Depending on what entities are present in your engine version you might be able to cheat with vgui_movie_display. Maybe there's another way, but you'd best off asking Source SDK modders since SFM's involvement in the process ends at laying off a video file.
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