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RC_3736 22 jan om 7:29vm
How to import SFM movies into Sourcemods
There are several examples of SFM movies being used in Source Games. The cutscenes from Portal 2, the portal 2 ending song, and the Half-Life 2: Episode 2 beginning intro (Plus, I think, the Gman Cutscene in ep2). How do I import movies into a sourcemod? (Namely, an ep2 or portal 2 mod).
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RC_3736 22 jan om 7:50vm 
Origineel geplaatst door 6000 ANGRY BEES:
https://developer.valvesoftware.com/wiki/Startup_Videos
https://developer.valvesoftware.com/wiki/Endgame_Videos

The Episode 2 GMan chat was all in-engine scripting magic.

It was? I thought that the overlay of Gman (You know-- Gman in the background, then a foating face right in front of you) didn't look like it was rendered in-game. I'm probably wrong, though ;)

I just looked at the startup videos page... so videos can't be imported throughout the game, only at the beginning and end?
Laatst bewerkt door RC_3736; 22 jan om 7:52vm
6000 ANGRY BEES 22 jan om 8:06vm 
Origineel geplaatst door RC_3736:
It was? I thought that the overlay of Gman (You know-- Gman in the background, then a foating face right in front of you) didn't look like it was rendered in-game. I'm probably wrong, though ;)
Half-Life 2 has special-case entities to handle this (see HL2's intro) that SFM doesn't.

Origineel geplaatst door RC_3736:
I just looked at the startup videos page... so videos can't be imported throughout the game, only at the beginning and end?
Depending on what entities are present in your engine version you might be able to cheat with vgui_movie_display. Maybe there's another way, but you'd best off asking Source SDK modders since SFM's involvement in the process ends at laying off a video file.
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