Krazo Jun 24, 2014 @ 8:20am
Pose to Pose Problems
Okay, so basically I watched the SFM pose to pose tutorials and though I understand them completely when I bookmark a space of time the model will go half way and then revert back to the original position after rounding the space of time. I am trying to get a sliding animation if that helps. All of this is being done in the motion editor, attempting to move the whole model in the graph editor cause the model to distort in every direction, that could also be an indication to a problem?
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R234 Jun 24, 2014 @ 8:26am 
The distortion thing is perfectly normal. Moving a model in the graph editor cannot be done with the whole animation set selected, since all bones are moved in that direction relative to its parent bone. You need to select only the roottransform bone to do that.

Can you show us a screenshot of your timeline and how you set the time selection before applying the round preset?
Krazo Jun 24, 2014 @ 8:30am 
Absolutely, this has been taken after moving the model in the motion editor for the desired frame; http://prntscr.com/3w11m5
R234 Jun 24, 2014 @ 8:38am 
And that's the time selection you have when applying the round preset?
Krazo Jun 24, 2014 @ 8:40am 
This is after applying it; http://prntscr.com/3w156t
R234 Jun 24, 2014 @ 8:57am 
There's your problem, You see how they do it in the official tutorials?
http://i.imgur.com/nBHpZT0.jpg

Basically once you've blocked off your poses...
http://i.imgur.com/vymcBOD.jpg
...you have to select a portion of time with fallofs from a few frames before the bookmark to a few frames after, like this:
http://i.imgur.com/CcmXWzH.jpg

THEN apply the round preset.
http://i.imgur.com/r0F4xLU.jpg
Krazo Jun 24, 2014 @ 9:02am 
Ah okay, thank you very much, I forgot those falloffs *facepalm*. Really appreciate it!
ConfederateJoe Jun 24, 2014 @ 11:42am 
I tried pose to pose once... I hated it.
I just use keyframe animation, so instead of poses I just put in a keyframe where the character is in one position and then moves on the next (graph editor). From there you break it down with inbetweens and fine tuning of individual bones. This works the best and has a great result, but it does get more confusing and takes more getting used to.

I'm at the point where I just animate as I go along, I'm pretty good at it, but it takes more time if you want it to look good.

https://www.youtube.com/watch?v=jK-yidjVIcU&index=2&list=UUXDnK5U4a9GRGrIeP-58vgg

I only use the motion editor if I want to apply a change to an animation that will effect all time, or when I'm setting things up.
Last edited by ConfederateJoe; Jun 24, 2014 @ 12:08pm
Krazo Jun 29, 2014 @ 2:07pm 
I appreciate the comment Joe and I must say naturally I started doing this so it is great to see others do it too and the clip looks great!
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Date Posted: Jun 24, 2014 @ 8:20am
Posts: 8