【Axi☆】 Jun 17 @ 1:04pm
Mouth shape - HWM conversions.
So, say you have a model that you made that has mouth shapes but are not in the order for HWM. Not having worked with valve's blending format, do you simply change the shape to an animation key determined in some list? The dev site says hwm=like 135 expressions/corrections.

Are they in -135 frames?
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Pte Jack Jun 17 @ 2:13pm 
This file (sfm_defaultanimationgroups.txt) determine the known and unknown controls in SFM. You could name your flex in accordance with names in this file to make them known.

The file is found in your SourceFilmmaker\game\platform\cfg folder
【Axi☆】 Jun 17 @ 2:22pm 
Originally posted by Pte Jack:
This file (sfm_defaultanimationgroups.txt) determine the known and unknown controls in SFM. You could name your flex in accordance with names in this file to make them known.

The file is found in your SourceFilmmaker\game\platform\cfg folder
Thanks a bunch man.
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Date Posted: Jun 17 @ 1:04pm
Posts: 2