Source Filmmaker > 综合讨论 > 主题详情
AngryBlade (Cc) 6月7日上午9:53
-SOLVED- Coloring Issues
I've tried opening the .vmt files and nothing seems to work. I can't seem to color the cross comm for the scout. I am trying to get the eye patch red instead of white. Also, anyone know how to help witht bills hat? I've tried the same tecnique for it aswell.
最后由 AngryBlade (Cc) 编辑于; 6月7日下午4:11
正在显示第 1 - 10 条,共 10 条留言
< >
Pte Jack 6月7日下午1:42 
There is a Workshop materials fix for the Bill. Also, which cross-com, the sniper/spy is different from the scout cross-comm
AngryBlade (Cc) 6月7日下午1:43 
Okay, and yeah the scout cosmetic.
Pte Jack 6月7日下午1:46 
I've played with the scout's cross-comm... hang on, I can't remember if I had to fix the textures for the eye-piece or just add a material override to it.
The eye piece is a separate vtf/vmt from the actual cross-comm btw.
AngryBlade (Cc) 6月7日下午1:48 
Okay and I didn't know that!
Pte Jack 6月7日下午2:53 
Ok, I don't think I had to make changes to the eye piece material, but i did have to fix the material for the hat portion.

Right click on the hat in the animation set editor and add an override materials
Send the hat to the element viewer
go to the element viewer and at the bottom of the list click the + beside materials to expand it.
find the smnc_pyro_illum material for the hat your working on (red or blue)
right click on that and add a COLOR attribute
name it $colortint_base (the lens should turn black)
now click the + beside the smnc_pyro_illum file you added the attribute to
there you'll find a black color swatch, click on that and change the colour, the lens should change as you move through the colours.
AngryBlade (Cc) 6月7日下午3:03 
Hmm it doesn't seem to work. I did "add an overide materials" and I am doing it right here? http://puu.sh/9jqDq/56158a9df9.png The eyepatch is still white. Do I use color_array instead?
最后由 AngryBlade (Cc) 编辑于; 6月7日下午3:04
Pte Jack 6月7日下午3:40 
hang on , let me kill the fixed materials I have and see what happens
Pte Jack 6月7日下午3:44 
Ok, I must have edited the material for the lens too. Maybe I'll upload the materials to the workshop. The main reason I haven't is because the pyro_illum will affect any model that calls it and I have no way of telling what does.

Edit: Nope that won't work

Hang on...

最后由 Pte Jack 编辑于; 6月7日下午3:48
AngryBlade (Cc) 6月7日下午3:45 
Oh okay gotcha
最后由 AngryBlade (Cc) 编辑于; 6月7日下午3:48
R234 6月7日下午3:51 
Search function, guys. I answered this one quite a while ago.
http://steamcommunity.com/app/1840/discussions/0/558746994902632132/
正在显示第 1 - 10 条,共 10 条留言
< >
每页显示数: 15 30 50
发帖日期: 6月7日上午9:53
帖子数: 10