Source Filmmaker

Source Filmmaker

Kawao 6. juni 2014 kl. 20.14
Audio problems [help plz]
So i attempt to add audio for example scout saying yes. It loads and plays the audio clip but when i add it to the actual animation it seems to not play i have tried the following

Show waveform
Mute/unmute
Recaculate waveform

non have seemed to work and if i open a premade animation such as: meet the soldier.
the audio will work fine. I also have this problem with custom audio files like music.
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R234 6. juni 2014 kl. 20.19 
What audio track are you importing the sound file in? make sure that track isn't muted.
Kawao 6. juni 2014 kl. 20.21 
Opprinnelig skrevet av R234:
What audio track are you importing the sound file in? make sure that track isn't muted.
tracks arent muted and im putting sound files in the correct tracks
Kawao 6. juni 2014 kl. 20.23 
just thought i would add the custom audio file format im using is mp3 would this effect it?
R234 6. juni 2014 kl. 20.34 
It's best to use WAV instead. MP3 support in SFM is a bit shakey.
Kawao 6. juni 2014 kl. 20.36 
okay ill convert the files and see how that goes still need help with the official audio though
Sync 6. juni 2014 kl. 20.49 
Go read some guides.
Kawao 6. juni 2014 kl. 21.35 
Opprinnelig skrevet av Sync.:
Go read some guides.
what in-depth help thank you
Bop 7. juni 2014 kl. 4.08 
Are you sure you're using the HWM model when lipsynching?
Kawao 7. juni 2014 kl. 5.11 
its not lipsynch problems its actual audio problems
Bop 7. juni 2014 kl. 18.05 
Opprinnelig skrevet av DerpyDuckJenkins69:
its not lipsynch problems its actual audio problems
Are you sure your audio is 16-bit PCM 44100Hz (I also believe it has to be mono)?
Kawao 7. juni 2014 kl. 19.11 
Opprinnelig skrevet av ClintonM0 | C::
Opprinnelig skrevet av DerpyDuckJenkins69:
its not lipsynch problems its actual audio problems
Are you sure your audio is 16-bit PCM 44100Hz (I also believe it has to be mono)?
i have no idea where would i be able to check this? and if it helps I've used the SFM absolutely fine before it just seems to be since the last update its having problems
Bop 7. juni 2014 kl. 19.44 
Opprinnelig skrevet av DerpyDuckJenkins69:
Opprinnelig skrevet av ClintonM0 | C::
Are you sure your audio is 16-bit PCM 44100Hz (I also believe it has to be mono)?
i have no idea where would i be able to check this? and if it helps I've used the SFM absolutely fine before it just seems to be since the last update its having problems
What program are you using for your audio?
Kawao 7. juni 2014 kl. 20.32 
Opprinnelig skrevet av ClintonM0 | C::
Opprinnelig skrevet av DerpyDuckJenkins69:
i have no idea where would i be able to check this? and if it helps I've used the SFM absolutely fine before it just seems to be since the last update its having problems
What program are you using for your audio?
for custom audio im using audacity to convert it to WAV as i can only download most of the stuff i want using MP3
Bop 7. juni 2014 kl. 21.05 
http://imgur.com/4Ai70dz

Be sure this (bottom left corner) is set to 44100
Kawao 7. juni 2014 kl. 21.10 
Opprinnelig skrevet av ClintonM0 | C::
http://imgur.com/4Ai70dz

Be sure this (bottom left corner) is set to 44100
omg that was the problem XD im going to try the audio now hopefully works. Also the game audio seems to work fine now i did nothing at all though

EDIT: its not working still :(
Sist redigert av Kawao; 7. juni 2014 kl. 21.26
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