Source Filmmaker

Source Filmmaker

Kawao Jun 6, 2014 @ 8:14pm
Audio problems [help plz]
So i attempt to add audio for example scout saying yes. It loads and plays the audio clip but when i add it to the actual animation it seems to not play i have tried the following

Show waveform
Mute/unmute
Recaculate waveform

non have seemed to work and if i open a premade animation such as: meet the soldier.
the audio will work fine. I also have this problem with custom audio files like music.
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Showing 1-15 of 18 comments
R234 Jun 6, 2014 @ 8:19pm 
What audio track are you importing the sound file in? make sure that track isn't muted.
Kawao Jun 6, 2014 @ 8:21pm 
Originally posted by R234:
What audio track are you importing the sound file in? make sure that track isn't muted.
tracks arent muted and im putting sound files in the correct tracks
Kawao Jun 6, 2014 @ 8:23pm 
just thought i would add the custom audio file format im using is mp3 would this effect it?
R234 Jun 6, 2014 @ 8:34pm 
It's best to use WAV instead. MP3 support in SFM is a bit shakey.
Kawao Jun 6, 2014 @ 8:36pm 
okay ill convert the files and see how that goes still need help with the official audio though
Sync Jun 6, 2014 @ 8:49pm 
Go read some guides.
Kawao Jun 6, 2014 @ 9:35pm 
Originally posted by Sync.:
Go read some guides.
what in-depth help thank you
Bop Jun 7, 2014 @ 4:08am 
Are you sure you're using the HWM model when lipsynching?
Kawao Jun 7, 2014 @ 5:11am 
its not lipsynch problems its actual audio problems
Bop Jun 7, 2014 @ 6:05pm 
Originally posted by DerpyDuckJenkins69:
its not lipsynch problems its actual audio problems
Are you sure your audio is 16-bit PCM 44100Hz (I also believe it has to be mono)?
Kawao Jun 7, 2014 @ 7:11pm 
Originally posted by ClintonM0 | C::
Originally posted by DerpyDuckJenkins69:
its not lipsynch problems its actual audio problems
Are you sure your audio is 16-bit PCM 44100Hz (I also believe it has to be mono)?
i have no idea where would i be able to check this? and if it helps I've used the SFM absolutely fine before it just seems to be since the last update its having problems
Bop Jun 7, 2014 @ 7:44pm 
Originally posted by DerpyDuckJenkins69:
Originally posted by ClintonM0 | C::
Are you sure your audio is 16-bit PCM 44100Hz (I also believe it has to be mono)?
i have no idea where would i be able to check this? and if it helps I've used the SFM absolutely fine before it just seems to be since the last update its having problems
What program are you using for your audio?
Kawao Jun 7, 2014 @ 8:32pm 
Originally posted by ClintonM0 | C::
Originally posted by DerpyDuckJenkins69:
i have no idea where would i be able to check this? and if it helps I've used the SFM absolutely fine before it just seems to be since the last update its having problems
What program are you using for your audio?
for custom audio im using audacity to convert it to WAV as i can only download most of the stuff i want using MP3
Bop Jun 7, 2014 @ 9:05pm 
http://imgur.com/4Ai70dz

Be sure this (bottom left corner) is set to 44100
Kawao Jun 7, 2014 @ 9:10pm 
Originally posted by ClintonM0 | C::
http://imgur.com/4Ai70dz

Be sure this (bottom left corner) is set to 44100
omg that was the problem XD im going to try the audio now hopefully works. Also the game audio seems to work fine now i did nothing at all though

EDIT: its not working still :(
Last edited by Kawao; Jun 7, 2014 @ 9:26pm
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Date Posted: Jun 6, 2014 @ 8:14pm
Posts: 18