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Ein Übersetzungsproblem melden
And by decals, do you mean adding bullet holes, etc?
Sorry for the stupid question, but where exactly is the time scale value in the particle editor tool?
When you say this, do you mean selecting 'Instance particle system' in the right click menu, and then editing the particle in the element viewer?
Are there any advantages to doing it this way, as opposed to creating a copy of the PCF file and editing the particle there?
And would any changes done to the particle in the element viewer of a SFM project be carried over to other projects (i.e. would the changes made in the element viewer to a particle be permanent, or just applied to that particular particle animation set)?
However, increasing the timescale only speeds up the particle (which is what I originally asked for). However, I think what I actually need is for the particle to repeat continuously, while minimising the time between repetitions (make it almost 0). Does anyone know how I could go about this?
How exactly do I add decals/bullet holes? From what I understand of decals, they only show up during gameplay, while I am not using that feature. Do they have to be reset each time, or will they only show up when required?
And I've tried playing around with the impact particles to get make them go faster. For some reason, the puffs in HL2 particles go off continuously and quickly when viewed in the particle editor tool. But when used in the actual SFM project, the puff only goes off once, even when the lifetime is increased. Any ideas why?
Thanks in advance.