Klc Jul 15 @ 9:20am
Ive been working in SFM's SDK for 2 months and now i have a pretty awsome trade map but it takes more than an hour to compile! Can anyone tell me a way to speed it up? (without deleting any objects)
Last edited by Klc; Jul 15 @ 9:20am
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Vintage Jul 15 @ 9:29am 
I think you can just set VRAD or VVIS to Fast instead of Normal (if you're using the "Normal" compiling method), possibly both, but I don't remember which of those I used to use at fast.
Klc Jul 15 @ 9:31am 
hhmmmmm... do you know how to change it???
Vintage Jul 15 @ 9:35am 
By clicking those "dot" things.
Klc Jul 15 @ 9:39am 
didnt work
Vintage Jul 15 @ 9:40am 
Then I can't help you.
Klc Jul 15 @ 9:40am 
ok, thanks for trying anyway
raptornx01 Jul 15 @ 3:31pm 
I was compiling a map recently that was compiling for 4 days before finally giving up.
Vintage Jul 15 @ 3:39pm 
Originally posted by raptornx01:
I was compiling a map recently that was compiling for 4 days before finally giving up.
Klc Jul 15 @ 4:01pm 
Just today i was compiling my map and it took 3 hrs, got to biuldvisleafs, and then crashed
Last edited by Klc; Jul 15 @ 4:01pm
Klc Jul 15 @ 5:06pm 
Crap. now im transfering it to bsp. My map is done! Problem? still takes an hour to load. Please someone help me make it work. (and or speed it up)
Pocket Jul 30 @ 8:42pm 
Why are you making a trade map in SFM, anyway? It won't load in the actual game, so far as I know.

That aside, though, did you use func_detail at all? Did you check the compile log for leaks? Leaks and a lack of func_detail are the two biggest causes of unnecessarily-long compile times.
Klc Jul 31 @ 5:44am 
Well, yes. there are no leaks, but i did find a way!!! Answer: make more skyboxes. How does this work????
Klc Jul 31 @ 5:45am 
And why am i making it in SFM?
Pocket Jul 31 @ 10:19am 
That's because you're doing it wrong. Source SDK doesn't work anymore, period; you're expected to launch Hammer.exe from the /tf/bin/ directory.
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Date Posted: Jul 15 @ 9:20am
Posts: 27