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But for hardware, I guess just good stuff is good. Just note that when you set a sample thing to 16, it takes twice as long to render as with 8, and again twice as long with 32 than 16, and so on, due to it basically being the amount of samples it has to merge into one frame.
Ambient Occlusion alone account for a large part of that difference between default and higher. if you go with default your shading will be grainy, pixelated. the higher you go, the smoother those shows will be.
as for making it faster. the higher the quality of the cpu and video card, the better. more ram can be good too, but sfm is capped at 3gb of ram, so adding more won't help sfm specifically, it'll only help giving more to other programs while you use sfm.
Yep. My bad. I set maximum focal distance a bit too high so I can focus on godzilla :L but the maximum aperture is default. I know how to fix this that tho.