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报告翻译问题
I'd like to try it out myself, but my internet has recently been running on a fish-on-land's pace, and it'll probably take around a day (at this rate) for me to even get the update.
But really, best of luck to you with the map - it's probably going to be a nightmare re-compiling it if you've made even a small error.
Thing is, nobody really knows what those changes do.
Without choosing to generate a QCI or QC, I was able to import it back into SFM like a normal exported animation. It didn't appear in the sequences list, but I was able to find it in the export directory.
I'm not sure about actually implenting a taunt into TF2, but as for just exporting then importing back, it works fine.
But seriously, though, whatever the hay I do, I can not get taunt exports to not be blank. If they weren't blank, Team Fortress 2's StudioMDL could compile them.
First of all, yes I did import the exported taunt on a model with a ref pose. If you want me to, I could record exactly what I did in a video for you.
About the StudioMDL, did you choose to export it with the QCI and QC? You may need to edit those settings if you want to actually compile them.