Nerdbot Jul 8 @ 3:49pm
"Taunt Exporter"?
The SFM update news mentions a taunt export function. Does this mean it's finally possible for users to put their own animations on the TF2 workshop like Valve was teasing a while ago? Or is this something else?

I know next to nothing about using SFM properly, I'm just curious.
Showing 1-15 of 48 comments
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raptornx01 Jul 8 @ 4:05pm 
I may be reading it wrong, but it looks like you can create a taunt in sfm and have it automatically add it as a sequence to a model.
Nate Hartmann Jul 8 @ 11:49pm 
Well that's interesting. Anyone tried this feature out yet?
raptornx01 Jul 9 @ 12:05am 
I wish. I haven't tested out any of the new stuff. my comp is currently consumed with compiling a map for someone. going on 4 days now. since it takes up all of my cpu running anything is a pain. i'm afraid to even try opening sfm.
Nate Hartmann Jul 9 @ 12:26am 
Holy hell, 4 days?! That's horrifying.
I'd like to try it out myself, but my internet has recently been running on a fish-on-land's pace, and it'll probably take around a day (at this rate) for me to even get the update.

But really, best of luck to you with the map - it's probably going to be a nightmare re-compiling it if you've made even a small error.
Vintage Jul 9 @ 12:49am 
The Taunt Exporter is nothing new at all. It's really really old. I'd be surprised if it actually exports stuff now, though.
Nate Hartmann Jul 9 @ 1:04am 
Did you read the newest update? They've apparently made several changes to that function.

Thing is, nobody really knows what those changes do.
Vintage Jul 9 @ 1:22am 
I did read the newest update. But it didn't mention "Fixed animations exported with the taunt exporter being blank".
Nate Hartmann Jul 9 @ 1:36am 
Have you tried it though?
Vintage Jul 9 @ 1:44am 
If I hadn't, how would I know exports are blank?
Nate Hartmann Jul 9 @ 2:06am 
The update just finished, so I was able to test it.

Without choosing to generate a QCI or QC, I was able to import it back into SFM like a normal exported animation. It didn't appear in the sequences list, but I was able to find it in the export directory.

I'm not sure about actually implenting a taunt into TF2, but as for just exporting then importing back, it works fine.
raptornx01 Jul 9 @ 2:33am 
I'm more interested if it works with any model. being able to add sequences to models would be a great help.
Nate Hartmann Jul 9 @ 3:04am 
I still have no idea if it can be put as a part of the sequence list, though.
Vintage Jul 9 @ 6:32am 
Sure, it can import and looks perfect and such, sure, sure. BUT. Did you import it on a blank/ref pose model? No? That explains it.

But seriously, though, whatever the hay I do, I can not get taunt exports to not be blank. If they weren't blank, Team Fortress 2's StudioMDL could compile them.
Nate Hartmann Jul 9 @ 8:25am 
Hey dude, chill. Okay?

First of all, yes I did import the exported taunt on a model with a ref pose. If you want me to, I could record exactly what I did in a video for you.

About the StudioMDL, did you choose to export it with the QCI and QC? You may need to edit those settings if you want to actually compile them.
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Date Posted: Jul 8 @ 3:49pm
Posts: 48