Twinkle Jul 7, 2014 @ 4:58pm
Adding mods to SFM
I just wanted to get a clear answer to where mods go? Is it the usermod folder?
I extract things there, right? Does it have to have its own folder?

Thanks!
Showing 1-5 of 5 comments
< >
phillippi2 Jul 7, 2014 @ 5:00pm 
If you're just putting things in to use with sfm, then put them in the 'usermod' folder.
Twinkle Jul 7, 2014 @ 5:08pm 
Originally posted by phillippi2:
If you're just putting things in to use with sfm, then put them in the 'usermod' folder.
Well, what I'm trying to do is add things like the female Scout, and other mods people have made. I'll go ahead and try again. Thank you!
R234 Jul 7, 2014 @ 6:10pm 
Assets can be in any mod folder, it's the filepath inside the mod folder that's important. Sounds must be in the "sounds" folder, models in the "models" folder, materials and textures in the "materials" folder, and maps in the "maps" folder.
Twinkle Jul 7, 2014 @ 6:11pm 
Originally posted by R234:
Assets can be in any mod folder, it's the filepath inside the mod folder that's important. Sounds must be in the "sounds" folder, models in the "models" folder, materials and textures in the "materials" folder, and maps in the "maps" folder.
Okay, thanks! c:
raptornx01 Jul 7, 2014 @ 8:28pm 
by "mods" you just mean additional models and such, right? not something like, changing the player models in game mode or something like that?
Showing 1-5 of 5 comments
< >
Per page: 15 30 50
Date Posted: Jul 7, 2014 @ 4:58pm
Posts: 5