Source Filmmaker

Source Filmmaker

sonosublime Jul 7, 2014 @ 8:36am
Silhouettes and darkness
Hi all,

I've used Hammer to make a dungeon map for a movie I'm working on. In the scene, the villian is standing in the darkness (I made the map quite dark, and add a single beam of light in the middle in SFM). Is there a way to have him totally black/dark, and his features indistinguishable? And to possibly have them become discernible when he steps into lights?

This is what it looks like at the moment:
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R234 Jul 7, 2014 @ 12:14pm 
A few. You could reposition his illumpositiondag in a darker place:
Or, you can add override materials (animation set contextual menu), and add a $color2 attribute of type color to his materials, and set them darker.
sonosublime Jul 7, 2014 @ 9:32pm 
That is brilliant! Thanks a lot!

A question, however. After I use the local model lighting override method, I lock the illum object to the root of the model (character). I then place the illum obj far underground to get the silhouette effect that I want on the character. However, when I have the character step into the light, I need to bring the illum obj back up so that the character is lit up like normal. Any suggestions for doing this gradually?
Last edited by sonosublime; Jul 7, 2014 @ 9:43pm
R234 Jul 7, 2014 @ 9:55pm 
Hm... I don't think that can be done with static map lighting. You'd have to basically "cheat" it with SFM lights.
sonosublime Jul 7, 2014 @ 10:46pm 
No problem. Thanks again.
this might be old, but you can load black_void map, build your own scene, use volumetric light on the background (be careful not to be so close on model), and voila.. silhouette..
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Date Posted: Jul 7, 2014 @ 8:36am
Posts: 5