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[TBS]^Epicgaminpixel 07 月 3 日 @ 下午 5 時 16 分
What frames should i keyframe to animate?
Hey, I have a question for you guys :D
When animating in SFM what interval in the graph editor of keyframes do you use?
Like an example will be skip 1 so 1-3-5-7-8 if you understand, i tried out doing that skip 1 one which is used for animating running but makes everything too fast.
Any ideas of a good fluid interval or one that you use which turns out fluid.
Thanks
Regards, Epicgaminpixel
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raptornx01 07 月 3 日 @ 下午 5 時 31 分 
I never keyframe that much unless i'm trying to make a character do a flip (cause the auto movement system craps itself when trying to do a flip or back flip) other then that i only keyframe where i need to.
[TBS]^Epicgaminpixel 07 月 3 日 @ 下午 5 時 44 分 
Ok thanks, hmm i guess i just have to figure this out for my own preference :D
Thanks again though
Regards, Epicgaminpixel
ClintonM0 | C: 07 月 3 日 @ 下午 8 時 33 分 
Keyframe when you need to. There's no particular pattern. Also, keyframe differently between individual bones for more realistic movement.
§ir. Rushca 07 月 4 日 @ 上午 3 時 35 分 
Keyframe at different 'poses', essentially. To get a realistic animation, you'll need plenty of keyframes, but it depends on context.
[TBS]^Epicgaminpixel 07 月 4 日 @ 上午 4 時 46 分 
Thank you guys for the help, I am just gonna take your advice and work upon it and do the best i can :D
Thanks Again
Regards, Epicgaminpixel
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張貼日期: 07 月 3 日 @ 下午 5 時 16 分
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