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[TBS]^Epicgaminpixel 2014년 7월 3일 오후 5시 16분
What frames should i keyframe to animate?
Hey, I have a question for you guys :D
When animating in SFM what interval in the graph editor of keyframes do you use?
Like an example will be skip 1 so 1-3-5-7-8 if you understand, i tried out doing that skip 1 one which is used for animating running but makes everything too fast.
Any ideas of a good fluid interval or one that you use which turns out fluid.
Regards, Epicgaminpixel
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raptornx01 2014년 7월 3일 오후 5시 31분 
I never keyframe that much unless i'm trying to make a character do a flip (cause the auto movement system craps itself when trying to do a flip or back flip) other then that i only keyframe where i need to.
[TBS]^Epicgaminpixel 2014년 7월 3일 오후 5시 44분 
Ok thanks, hmm i guess i just have to figure this out for my own preference :D
Thanks again though
Regards, Epicgaminpixel
ClintonM0 | C: 2014년 7월 3일 오후 8시 33분 
Keyframe when you need to. There's no particular pattern. Also, keyframe differently between individual bones for more realistic movement.
§ir Ruscha 2014년 7월 4일 오전 3시 35분 
Keyframe at different 'poses', essentially. To get a realistic animation, you'll need plenty of keyframes, but it depends on context.
[TBS]^Epicgaminpixel 2014년 7월 4일 오전 4시 46분 
Thank you guys for the help, I am just gonna take your advice and work upon it and do the best i can :D
Thanks Again
Regards, Epicgaminpixel
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