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Epicgaminpixel 7月3日 17時16分
What frames should i keyframe to animate?
Hey, I have a question for you guys :D
When animating in SFM what interval in the graph editor of keyframes do you use?
Like an example will be skip 1 so 1-3-5-7-8 if you understand, i tried out doing that skip 1 one which is used for animating running but makes everything too fast.
Any ideas of a good fluid interval or one that you use which turns out fluid.
Regards, Epicgaminpixel
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raptornx01 7月3日 17時31分 
I never keyframe that much unless i'm trying to make a character do a flip (cause the auto movement system craps itself when trying to do a flip or back flip) other then that i only keyframe where i need to.
Epicgaminpixel 7月3日 17時44分 
Ok thanks, hmm i guess i just have to figure this out for my own preference :D
Thanks again though
Regards, Epicgaminpixel
ClintonM0 | C: 7月3日 20時33分 
Keyframe when you need to. There's no particular pattern. Also, keyframe differently between individual bones for more realistic movement.
From Russia with Sandvich 7月4日 3時35分 
Keyframe at different 'poses', essentially. To get a realistic animation, you'll need plenty of keyframes, but it depends on context.
Epicgaminpixel 7月4日 4時46分 
Thank you guys for the help, I am just gonna take your advice and work upon it and do the best i can :D
Thanks Again
Regards, Epicgaminpixel
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投稿日: 7月3日 17時16分
投稿数: 5