JoeMentrex Jul 3, 2014 @ 5:16pm
What frames should i keyframe to animate?
Hey, I have a question for you guys :D
When animating in SFM what interval in the graph editor of keyframes do you use?
Like an example will be skip 1 so 1-3-5-7-8 if you understand, i tried out doing that skip 1 one which is used for animating running but makes everything too fast.
Any ideas of a good fluid interval or one that you use which turns out fluid.
Thanks
Regards, Epicgaminpixel
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raptornx01 Jul 3, 2014 @ 5:31pm 
I never keyframe that much unless i'm trying to make a character do a flip (cause the auto movement system craps itself when trying to do a flip or back flip) other then that i only keyframe where i need to.
JoeMentrex Jul 3, 2014 @ 5:44pm 
Ok thanks, hmm i guess i just have to figure this out for my own preference :D
Thanks again though
Regards, Epicgaminpixel
ClinterinoM0 | C: Jul 3, 2014 @ 8:33pm 
Keyframe when you need to. There's no particular pattern. Also, keyframe differently between individual bones for more realistic movement.
June 18th Jul 4, 2014 @ 3:35am 
Keyframe at different 'poses', essentially. To get a realistic animation, you'll need plenty of keyframes, but it depends on context.
JoeMentrex Jul 4, 2014 @ 4:46am 
Thank you guys for the help, I am just gonna take your advice and work upon it and do the best i can :D
Thanks Again
Regards, Epicgaminpixel
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Date Posted: Jul 3, 2014 @ 5:16pm
Posts: 5