Source Filmmaker

Source Filmmaker

Lyte Jul 21, 2014 @ 1:43pm
Why am i so bad at this :( no tutorial works
im gonna go cry in a hole
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Showing 1-10 of 10 comments
Zappy Jul 21, 2014 @ 1:51pm 
Because you've spent 1.0 hours (according to Steam) in Source FilmMaker, and I have spent over 3000, while I am still not that good at animating. Obviously, there are lots of people who learned animating faster than me, but still, patience.
Ruschca Jul 21, 2014 @ 1:55pm 
A really good exercise for me when starting SFM was to do posters. Anything, from a loadout of mine to a miniature comedic scene. It helps you understand the intricacies of SFM, while also giving experience in posing. Advanced animation comes much later.
Ruscha is right, but there is also another way to get better at SFM. That is being good at reading, writing, drawing and redramatizing. The better you get at a few of these, the better you will feel about using SFM. Also, it's not good to stay on it to often because you may either lose your idea(s) or stress yourself out for no real reason. Best way to do it, take a break once in a while, explore your surroundings and people. That will make your poster and movie look better because you have the jist and inspiration to do this work.

In addition, the tutorials do work, but the problem is you are easily stressing yourself out. Start with the basics, like opening up SFM and then go to more advanced like playing around with models. Once you feel adventurous, you can begin building scenes for better posters, and soon you will be able to make your own movie. In case you need help with that, go on YouTube and look up different SFM videos/projects, TF2 character speeches from GMOD (many are really good), and music (IMPORTANT!).
Last edited by Velikhi Maikeru [Phys Exp]; Jul 21, 2014 @ 2:14pm
ClinterinoM0 | C: Jul 21, 2014 @ 10:54pm 
Animation isn't like riding a bike. It's not something one picks up so easily. It's more like playing a piano, which takes hours and hours of practice, and even after that, no one is perfect at doing it. Animation requires practice and a lot of time. The professional animators at Valve most likely have spent tens of thousands of hours animating in their lifetime.

SFM, compared to other animation software, is relatively easy, with the scene, most of the lighting and almost all the models already done for you. Even the animation can be done automatically.

I recommend getting to know your way around the software by making posters first instead of animations. It's not very time consuming, and, from personal experience, very effective at getting to know most of the software.
Zappy Jul 22, 2014 @ 1:10am 
Originally posted by ClintonM0 | C::
The professional animators at Valve most likely have spent tens of thousands of hours animating in their lifetime.
Plus, most of their human animations in at least many of their Source FilmMaker videos were recorded using some sort of motion tracking software or whatever.
Lyte Jul 22, 2014 @ 6:09am 
Thanks guys i will keep trying
ClinterinoM0 | C: Jul 22, 2014 @ 10:47pm 
One thing you might learn in film production is how to be lazy.
3leoverica Jul 23, 2014 @ 11:49am 
To be honest I'm learning also, so far I figured out how to move around and get models
Urvan Jul 23, 2014 @ 1:28pm 
Whatever you do, don't use the official SFM tutorials for anything more than the very basics like moving the camera. They're awful.
Callegos Jul 23, 2014 @ 1:44pm 
I have to disagree very very strongly. Most SFM related questions I get asked are answered in the tutorials
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Date Posted: Jul 21, 2014 @ 1:43pm
Posts: 10