Zcrab Jul 21 @ 3:17am
Scout model without the bag?
This is just a quick question, I have seen SFM animations with the scout, where he does nothave his bag, and I'd like to know how.

I know you can't remove it in SFM so it must be a custom model, but where can I find that?

Any help is appreciated.
Showing 1-11 of 11 comments
< >
Sir Blood of Cykaland Jul 21 @ 3:19am 
It is NOT a custom model, rather, it is under the unknown section in the scout's animation set.

At least, that is what I think.
EmperorFaiz. java Jul 21 @ 3:24am 
just right click scout, go to body groups and find backpack. turn it off.
Zcrab Jul 21 @ 3:35am 
Originally posted by Bloodseeker Edge -----(I====>:
It is NOT a custom model, rather, it is under the unknown section in the scout's animation set.

At least, that is what I think.
You can't move all of it away.

Originally posted by EmperorFaiz.mp4:
just right click scout, go to body groups and find backpack. turn it off.
There is noting called backpack in bodygroup.
RIP Chicken Jul 21 @ 3:57am 
I believe it's called "pack". That's the HWM model, at least. Not completely sure about the player model.
Last edited by RIP Chicken; Jul 21 @ 3:58am
Mariachi Skeletron Prime Jul 21 @ 5:40am 
Right click the scout in the animationset editor, go down to body groups, select pack, and then none.

I believe you need to use the HWM model, the one used for movie making, rather than the player model
Vintage Jul 21 @ 5:48am 
The player model doesn't have a bag, shirt, pack, nor backpack bodygroup. Source FilmMaker's personal own HWM Scout which clips horribly with (almost) every single cosmetic has a pack bodygroup, but no matter what it's set to, cosmetics still clip horribly with the model.

I have a Scout model based upon the player model, as to not clip with cosmetics, but still with highpoly fingers and HWM flexes, and lots of bodygroups, including a shirt bodygroup where one can take the bag off, and cosmetics still don't clip. However, it's unreleased.
Mariachi Skeletron Prime Jul 21 @ 6:08am 
Originally posted by Vintage:
The player model doesn't have a bag, shirt, pack, nor backpack bodygroup. Source FilmMaker's personal own HWM Scout which clips horribly with (almost) every single cosmetic has a pack bodygroup, but no matter what it's set to, cosmetics still clip horribly with the model.

I have a Scout model based upon the player model, as to not clip with cosmetics, but still with highpoly fingers and HWM flexes, and lots of bodygroups, including a shirt bodygroup where one can take the bag off, and cosmetics still don't clip. However, it's unreleased.
I have not noticed any horrible clipping with scout and cosmetics. And yes, I am using the hwm model.
Vintage Jul 21 @ 6:53am 
Try putting on something like the Track Terrorizer, Fast Learner, or Digit Divulger.
Zcrab Jul 21 @ 7:14am 
I've tried the hwm model, but I don't have the body groups section :S

Though I have yet to try and just move it from the unkown section.
Last edited by Zcrab; Jul 21 @ 7:14am
Vintage Jul 21 @ 7:15am 
Screenshot or we don't believe you, to be honest. (Prt Sc is a good way to copy the rendered frame on the monitor to the clipboard.)
Mariachi Skeletron Prime Jul 21 @ 10:07am 
Originally posted by Vintage:
Try putting on something like the Track Terrorizer, Fast Learner, or Digit Divulger.
Okay, yep. I get what you mean.
Showing 1-11 of 11 comments
< >
Per page: 15 30 50
Date Posted: Jul 21 @ 3:17am
Posts: 11