SlicedBread™ Aug 26, 2014 @ 4:15pm
How to make a model stay still in SFM?
I have been trying forever, and browsing everywhere for a solution, but I just cant find one. So this is my problem:

I am currently working on a poster in SFM, and I want to work on a soldier model, but everytime I scrub the timeline to adjust his taunt and unusual effect, the scout (that I already had positioned) moves as well. So: how to stop the scout from moving?

Please help.
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[DFS] DeadLineClock Aug 26, 2014 @ 4:37pm 
Drag the "Playhead" Slider on his model. Located where Round and Zero are.
SlicedBread™ Aug 26, 2014 @ 5:17pm 
Originally posted by name:
well since your not giving a tutorial
set his animation to ref and position him or delete the key
I'm so sorry, but I am a complete noob, can you please tell me what you mean by this?
SlicedBread™ Aug 26, 2014 @ 5:19pm 
If anyone needs a screenshot of what I am doing, here it is: http://prntscr.com/4gtq7y
Pte Jack Aug 26, 2014 @ 5:36pm 
Once you find the point on the timeline where you want your scout to maintain his pose, go to the Motion editor and select all time, (Ctrl-A) then select the scouts animation set and slide the playhead slider al the way to the right. This will lock the scout in that pose for all of time. It will also kill any motion blur in your render, because there will not be any movement left on the scout.
SlicedBread™ Aug 26, 2014 @ 5:39pm 
Originally posted by Pte Jack:
Once you find the point on the timeline where you want your scout to maintain his pose, go to the Motion editor and select all time, (Ctrl-A) then select the scouts animation set and slide the playhead slider al the way to the right. This will lock the scout in that pose for all of time. It will also kill any motion blur in your render, because there will not be any movement left on the scout.
Testing this now, I will get back to you.
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Date Posted: Aug 26, 2014 @ 4:15pm
Posts: 5