mxdirector Aug 25, 2014 @ 3:44am
When can we expect these features, if at all?
1) Onion skinning.
2) orthographic viewports.
3) pose tools for rigs, and the abilty to create attributes such as a foot roll, and automated hand poses.


These features have been missing since release, and the work arounds for these features make the process of animating in sfm rather tedious.
Showing 1-15 of 26 comments
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Sync. Aug 25, 2014 @ 4:49am 
Feature #3 already exists.
mxdirector Aug 25, 2014 @ 4:55am 
@Sync please elaborate.
Vintage Aug 25, 2014 @ 4:58am 
What is "onion skinning"? Also, #2 already exists to an extent.
ConfederateJoe Aug 25, 2014 @ 5:34am 
Originally posted by Vintage:
What is "onion skinning"? Also, #2 already exists to an extent.

It's a common term in traditional 2D animation where you can see a few frames ahead and behind. These onion skins will typically be somewhat transparent and grey-scaled so they're not distracting.

If you do a Google search on it for 2D and 3D you'll find out exactly what I mean.

I'd love to have onion skins! it would save me much time from playback!
Also 2 and 3 on that list are kinda already features.
Last edited by ConfederateJoe; Aug 25, 2014 @ 5:35am
raptornx01 Aug 25, 2014 @ 5:36am 
if by onion skinning you mean a model skin in multiple layers, you can kind of do that already as well.
raptornx01 Aug 25, 2014 @ 5:40am 
Originally posted by ConfederateJoe:
Originally posted by Vintage:
What is "onion skinning"? Also, #2 already exists to an extent.

It's a common term in traditional 2D animation where you can see a few frames ahead and behind. These onion skins will typically be somewhat transparent and grey-scaled so they're not distracting.

If you do a Google search on it for 2D and 3D you'll find out exactly what I mean.

I'd love to have onion skins! it would save me much time from playback!
Also 2 and 3 on that list are kinda already features.

oh, that. like the old cel animation technique of animating on a lighted desk and drawing on tracing paper to see a level or two below.

seems like it would be really distracting, not to mention resource intensive.
Blackburn (on laptop) Aug 25, 2014 @ 6:22am 
Dude yuo dont need onoin you see tracer green llines of where it was and where it is now.
Vintage Aug 25, 2014 @ 7:20am 
So by onion skinning you mean motion blur...?
SamSpielberg Aug 25, 2014 @ 8:06am 
@Vintage,
It's not specifically like this (or it might be, it's been a while since I've used anything that had onion skinning), but here's an example.
You may have to skip ahead a bit.
Last edited by SamSpielberg; Aug 25, 2014 @ 8:06am
Vintage Aug 25, 2014 @ 8:16am 
...That will have to be manually animated.
SamSpielberg Aug 25, 2014 @ 8:19am 
You see how in the video you're able to see what your character will do before it happens? That's onion skinning. I also briefly had some stop motion software that showed you the previous pose, a ghost, if you will of where my character was in the previous shot. That's onion skinning.
Last edited by SamSpielberg; Aug 25, 2014 @ 8:20am
Vintage Aug 25, 2014 @ 8:22am 
And that will have to be manually animated.
ConfederateJoe Aug 25, 2014 @ 8:33am 
Originally posted by Vintage:
And that will have to be manually animated.

Onionskins are progressively generated by the computer like normal motion.
raptornx01 Aug 25, 2014 @ 8:43am 
but it still seems to be based on pre-determinded animations and possibly physics. which makes it a very limited tool.
ConfederateJoe Aug 25, 2014 @ 8:47am 
you've had to have use them before to realize how useful they really are.
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Date Posted: Aug 25, 2014 @ 3:44am
Posts: 26