Chubby LF plat Scout Aug 25 @ 12:28am
[Help required] Bridge props at E point on cp_steel.
Hey guys,

I'm making a poster and I need the bridges in Cp_Steel that come out of the floor and connect to the point, I was wondering what the model name was or if there isn't one how can i get them into SFM? Thanks guys
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SomeGuy Aug 25 @ 2:48am 
These bridges are not models, they are brushes.
Chubby LF plat Scout Aug 25 @ 9:11pm 
Then how can I get them in, Is going into gamemode and manually capturing the points the only way?
SomeGuy Aug 25 @ 10:42pm 
You can do that, or make your own map, or even make a model.
Last edited by SomeGuy; Aug 25 @ 10:42pm
6000 ANGRY BEES Aug 26 @ 3:14am 
Go into Game Mode and record a shot - it doesn't matter how long, you can even just press ESC before the countdown ends - near the final point. You should then be able to turn the brushes into standard animationsets like you would a camera or any other dynamic map object.
6000 ANGRY BEES Aug 26 @ 4:42am 
Entities are Entities are Entities in the Source engine's eyes. It doesn't matter if they're a Point Entity (dynamic and physics props) or a Brush Model (elevators, brush doors, other such moving geometry) - the engine considers them the one and same for the purpose of gameplay recordings.
Chubby LF plat Scout Aug 26 @ 9:51pm 
I did what you said, got the bridges in my shot, I'd like the point to display it being capped as blu, but If I unrecord it stays red. Also, I tried changing the bodygroup of the hologram to display as blu, that worked except for the fact it added another red one ontop of that. Image here:
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Date Posted: Aug 25 @ 12:28am
Posts: 6