Source Filmmaker

Source Filmmaker

Kirito Aug 6, 2014 @ 5:01am
Source Filmmaker needs more types of lights.
I'm tired of just using a spotlight. What if I need to light up a dark room? A spotlight is not going to do that. It's only useful for carlights, flashlights, and lamp poles.

Now, if we had radial lights, that would be the♥♥♥♥♥♥ That would light up a dark room more sufficiently.

Maybe even hemispherical lights, too, for the cool "KAMEHAMEHA" moments, or making some sort of a forcefield.

What's your input? Would you have more lights or what?
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Showing 1-6 of 6 comments
The Resonte! Aug 6, 2014 @ 5:51am 
I do not see why we should not.
Last edited by The Resonte!; Aug 6, 2014 @ 5:52am
sonosublime Aug 6, 2014 @ 5:54am 
Well said.
raptornx01 Aug 6, 2014 @ 8:17am 
well, you can remap a light to give a kind of dome of light. but yeah, having a single light that can light in all direction, and having a controllable global light would be awesome.
SamSpielberg Aug 6, 2014 @ 9:20am 
Radial light is credit to SFM.
ConfederateJoe Aug 6, 2014 @ 9:52am 
I'd fall to pieces with joy if more light types were implemented, Seems like in everything I make, I end up feeling like I need a radial light at one point or another.
R234 Aug 6, 2014 @ 2:30pm 
Yeah. Just a way to add and control unshadowed dynamic point lights would be great. No idea why that's not in, it's not like there aren't any in HL2...
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Showing 1-6 of 6 comments
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Date Posted: Aug 6, 2014 @ 5:01am
Posts: 6