Source Filmmaker

Source Filmmaker

Crispy Anakin Aug 1, 2014 @ 9:25pm
Payload explosion for a poster
I'm making a poster of my Highlander team and I want them on Badwater posing infront of the explosion. When I load up Badwater it is a gaping hole in the ground and I couldn't seem to find any info/tutorials on how to do this. Help would be greatly appreciated.
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Showing 1-12 of 12 comments
SamSpielberg Aug 1, 2014 @ 10:22pm 
Find the explosion in the particle files.
Crispy Anakin Aug 1, 2014 @ 11:02pm 
is it bigboom?
Crispy Anakin Aug 1, 2014 @ 11:15pm 
How do i get the concrete around the hatch as seen here: http://wiki.teamfortress.com/w/images/4/4d/Badwater_final_point_blu.jpg?t=20110323065328
6000 ANGRY BEES Aug 1, 2014 @ 11:48pm 
Open Game Mode, and move your player character to the final point. Go back to SFM, hit "record", uncheck the first two rows from the top, and hit Go.

Once Game Mode starts up, hit ESC to go back to SFM. You should now have the concrete in your scene. If it looks weird, click the "+" button in the animation set editor, select "Create Animation Set(s) for Existing Element(s)" and import everything. This is best because you can also choose to make the concrete do it's "blowing up" animation if it'll help your poster.

This works for any dynamic props (doors etc.) in any Source map, so keep it in mind!

...I should make a nice guide for this, with pictures and everything.
Crispy Anakin Aug 2, 2014 @ 1:15am 
I've got the concrete in and it was weird but fixed that thanks to you, But now how do I trigger the explosion animation?
6000 ANGRY BEES Aug 2, 2014 @ 1:18am 
Originally posted by Chubby:
I've got the concrete in and it was weird but fixed that thanks to you, But now how do I trigger the explosion animation?
The animation side of things is triggered like any other model animation - right click the Animation Set and click Import > Sequence.

The fire-and-kaboom side of things is done with a particle effect - I believe the explosions for Goldrush and Badwater are in tf/particles/cinefx.pcf. You can use the Particle Editor in the Tools menu to check what each particle in a PCF file looks like.
Crispy Anakin Aug 2, 2014 @ 1:22am 
What prop would I load the sequence on? The only one that seems relevant is "badwater_destruction_before" but if i attempt to import a sequence into that there is only one animation which is labelled "idle".
Crispy Anakin Aug 2, 2014 @ 1:26am 
I'm really nooby at SFM, sorry for all the questions :P
6000 ANGRY BEES Aug 2, 2014 @ 1:27am 
Ahh... Hmm. Try loading the badwater_destruction_part# models in as Animationsets and copying the rootTransform from the before model to those models.
Crispy Anakin Aug 2, 2014 @ 1:33am 
Done that, what now?
Crispy Anakin Aug 2, 2014 @ 1:41am 
Ok got it to explode, theres one piece of glass stuck in the middle that I need to remove, I'll see if I can do that.
Crispy Anakin Aug 2, 2014 @ 1:55am 
Okay, Now regarding the particle effect, I looked in the cinefx file and theres only goldrush effects. Do badwater and goldrush use the same effects and how would I attatch them to the bomb hatch for the explosion?
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Date Posted: Aug 1, 2014 @ 9:25pm
Posts: 12