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If it's a particle, then it should be in the tf\particles folder somewhere, though it could be named almost anything besides 'sparks'.
Valve has a bad habit of giving their particles rather 'generic' names that usually have nothing to do with what they actually use the particles for...
If it's a sprite, then it is a map entity and as such, is 'baked' into the map, which means that you cannot use it on it's own, it's part of the map.
I couldn't find anything like them in Half Life 2's particles folder either, though I mostly skimmed that. If nothing else, I might end up taking a metal impact particle and revving up whatever value spawns sparks. Edit: It turns out to be ricochet_sparks, but they're too thin for this.
You might also be able to tweak the particle to, instead of spawning one particle per instance, it could spawn one every 0.1 seconds. That would probably be better than having hundreds of the particle copy-pasted around.