Přidáno: 28. února
At the Time of WritingGame:
tower defenceTime Played:
16 hours**Personal Enjoyment Rating:
Tower defence is pretty much my favourite genre of game, and although this one won't be making my top favourite TD game list, I found it to be perfectly enjoyable. It certainly held my interest long enough for me to complete the game.
Although it doesn't offer the sort of playtime that Defense Grid does, I found it a nice change to have a game that is a full meal rather than an uneatable feast. I love to have uneatable feasts, but there is something to be said about having a satisfyingly full meal which comes to an end.
Your standard tower defence concept of waves of enemies which you must stop otherwise you lose the level. Build different towers which have different stats (range, damage, damage type, expense) and upgrade them.
I like it when tower defence games bring in a slightly different twist and then also execute it fairly well. Not some silly bit of fluff that doesn't change the game in any way. Unstoppable Gorg has you place your towers in set locations, however they are generally on moveable rings which allow you to position your towers as needed. You can even click and drag to slowly keep your beefed up tower in range of the enemy for as long as possible.
This ring mechanic is very interesting, and although some levels take it a little further - by either making a ring spin continuously or locking the ring from being moved - I felt that this concept could have been developed a lot more. If it had been, and to the point that it required you to do some real strategising in order to win the level, then this game would have got four happiness out of me.
Speaking of strategy, I should talk about the difficulty level of this game. There have been other reviews which say that the difficulty is much too hard. This was actually something which prompted me to purchase the game, but I was disappointed on that score. The four difficulty levels are: easy, moderate, hard, unstoppable. I did not find that there was a very noticeable difference between moderate and unstoppable, which was odd. I'm afraid that as a long-time fangirl of tower defence games I'm probably reasonably good at them, but when the unstoppable difficulty never posed much of a challenge for me (except for just one level out of 21***) I'm really not convinced that this game is very hard.
Nice and simple. One can use just the mouse, but the game also has things linked to hotkeys. Each tower type relates the the number keys, and you can toggle the speed of the game between fast and normal with the spacebar with esc essentially being your pause button.
I find it funny that this game does try to provide a storyline. I know that I don't "get" this sort of humour at all, but I do recognise that they put quite a lot of effort and work into the little movie clips.
Before and after each level, you get a short B-movie style clip. They make me think of Star Trek Voyager (Captain Proton) and Thunderbirds. It's an extremely basic, banal storyline, but it is entertaining to see all the custom spaceship models they created, the "special effects" and the silly costumes.
One thing I really wish they'd done was to include some sort of 'click to continue' button for the clips, because some of them were essentially newspaper articles and there was no where near enough time for my dyslexic self to read them. I wasn't desperate enough to read them to go to the lengths of snapping a screenshot.
Rather one dimensional I thought. There are pretty much two tunes (maybe three, I wasn't counting) and they get played over and over and over again. Although I didn't find it annoying, I certainly didn't find the music to be very engaging.
There is one sound effect which is relevant to gameplay - the sound of a tower that's about to explode.
Enjoyable enough a look. I can't say that the graphics are ground breaking, or that they particularly help to create an exciting new visual universe to immerse yourself in. The visuals let you know what sort of tower you're looking at, what sort of enemy is coming your way, and the path that the enemies will take.
However, I will say that there were a couple of rather enjoyable "bases" to defend, in the form of the moon, and planet earth.
different "moving ring" mechanic+
silly B-movie style clips+
fully consumable length of game
not very challenging-
silly B-movie style clips
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Rothana's Steam Review Archive
For those that are interested in seeing more of my reviews, I have set up an archive of them at an external website. I don't earn anything off of this at all, it's just a little side project that I add to when I can. Steam won't let me create a direct link though, so you'll need to make your own way to the URL I describe now: rothana dot weebly dot comFootnotes*
Any prices that I mention are in CDN because that is what I see.**
I estimate that it will take me a total of about 18 or 19 hours of playtime to have 100% completion (every achievement, every level completed on unstoppable difficulty).***
There are 21 levels to play through, plus 21 challenge levels to play through, as well as infinite waves arcade mode.Edit Log