Geplaatst: 17 mei
Some people say that this FPS (with a tactical RTS element for one player per side) has no story. So I've added my own story and it's true, storyline makes a huge difference. Since I added a story, this game has become much more fun. If you find you need a storyline for this game, feel free to use mine. Here is the story: The red side hates the blue side, because the blue side wins at everything. This war has no end in sight, because red will never give up until they win, but blue refuses to lose. With each loss, red gets a little better and the next battle is a little closer... Will red ever win?
This story has added hours of replay value to my game.
Each side has four classes, each with 2 or more weapon loadouts
-Stealth: hides so he can shank, sabotage or snipe you. Huh, all "S" for stealth.
-Exo/Heavy/Demo: a tank with legs, he fire missiles or rivers of bullets.
-Vanilla: He's great at running, so he can get to the combat and die faster.
-The Handyman: Part doctor, part mechanic, he can probably resurrect your dog too. Also has the BBQ mode, where he wields a flamethrower.
Each side has a commander and this is what sets this apart from other games of this type. The commander manages all the RTS elements. He must build spawn points, power stations, resupply points, artillery and of course, turrets. Lots and lots of turrets. Heavies will kill them, stealth will slip past and handymen fix yours while vanilla runs around and gets eaten. To counter this, the commander can build a special station that allows them three godlike powers. The smiting power, where enemies within a small circle all die, a circle of life power, where your minions heal within a small circle and the "I'll help you out" power, where ememies are poisoned within a small circle. They don't die, they're just weaker for your minions to kill.
Overall, great game. I'd buy it for $15.