Nuclear Dawn > General Discussions > Topic Details
DIMEDROLL Feb 20, 2013 @ 4:43am
Some bugs with structures' idle loop sounds
When adding soundscapes into my map I have found a couple of bugs in Nuclear Dawn sound system. Bugs include:
1. Playing an idle sound of a structure before it was placed to build
2. Playing 3 same idle sounds from one structure after it was built.
3. Playing idle structure's sounds after the structure have been sold.

I was testing only 1 structure, a Wireless Repeater.
There are obviously some sound bugs with Bunker sounds. Seems like that Transport gates, Assembler and Bunker share a same sound. I have renamed the ct_hq_loop_1.wav to be able to test the repeater without other sounds.

I've recorded a video on topic and currently uploading it, will post a link to it later.
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DIMEDROLL Feb 20, 2013 @ 5:54am 
http://youtu.be/yVn0uZdCu6I

There are 3 prop_dynamic entities in my map, so don't pay attention on their ambient sounds. I have also disabled Empire sounds by renaming their folder.

Hope this will be fixed in the near time because currently these ambient sounds are pretty much mixed into one big din.
Last edited by DIMEDROLL; Feb 20, 2013 @ 5:57am
DIMEDROLL Feb 20, 2013 @ 6:25am 
Just checked out the bunker idle sounds. It is played by transport gate entity and also 3 different sounds from 2 transport gates:


] snd_dumpclientsounds
01 SERVER l(035) c(000) r(074) rl(000) rr(000) vol(126) pos( -1080 -1080 1) timeleft(1.000000) looped(1) structures\consortium\bunker\ct_hq_loop_1.wav chan:0 ent(107):CNDTransportGate
02 SERVER l(012) c(000) r(084) rl(000) rr(000) vol(126) pos( -1080 -1620 1) timeleft(1.000000) looped(1) structures\consortium\bunker\ct_hq_loop_1.wav chan:0 ent(106):CNDTransportGate
03 SERVER l(035) c(000) r(074) rl(000) rr(000) vol(126) pos( -1080 -1080 1) timeleft(1.000000) looped(1) structures\consortium\bunker\ct_hq_loop_1.wav chan:0 ent(107):CNDTransportGate
DIMEDROLL Feb 20, 2013 @ 7:04am 
And one more thing. Seems like you don't play the sound using soundscript and play it directly by WAV file path. I've experimented with game_sounds_structures.txt and wanted to make Wireles Repeater sound volume and soundlevel lower. I changed this script.
"ct_reactor_idle"
{
"channel" "CHAN_AUTO"
"volume" "0.05"
"soundlevel" "SNDLVL_25dB"

"wave" "structures/consortium/reactor/ct_reactor_idle.wav"
}
After this I made snd_rebuildaudiocache and restarted the game. Nothing changed.
Sexy Iron Maiden Feb 20, 2013 @ 8:17am 
May I commend you on your grammar sir!
psychonic  [developer] Feb 20, 2013 @ 8:48am 
We'll check it out when time permits. Thanks.
Last edited by psychonic; Feb 20, 2013 @ 8:48am
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Date Posted: Feb 20, 2013 @ 4:43am
Posts: 5