Nuclear Dawn > General Discussions > Topic Details
DIMEDROLL Oct 24, 2013 @ 9:18am
Coop map in ND
I have an idea of a coop map for Nuclear Dawn. The features will be
1. One life per player(no respawn).
2. Inability to build transport gates(spawners).
3. Inability to build turrets and artilleries.
4 The map is full of enemy buildings.
5. Your task is to destroy enemy bunker and don't die.
6. Commander helps his team to achieve this goal.
7. A reward on map completion in a form of a movie animation ^^
8. bots will be present in enemy team only

Who is up for playing this?
Last edited by DIMEDROLL; Oct 24, 2013 @ 9:20am
Showing 1-15 of 41 comments
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lPaladinl Oct 24, 2013 @ 10:20am 
I'm all for co-op vs AI, though i'm not quite sure how well that'll work with no respawns.

Then again I haven't played in forever.
Sexy Iron Maiden Oct 24, 2013 @ 10:50am 
Sounds good, I'm game
balek jae Oct 24, 2013 @ 10:58am 
yeah definitely!

@paladin the no respwns make sense so its hard to do and a chance at failure. you'll have to have the right squad of siege, medic, engies, etc.

@dimed i would suggest maybe having no commander at all.
Last edited by balek jae; Oct 24, 2013 @ 11:07am
DIMEDROLL Oct 24, 2013 @ 1:23pm 
having no commander is an interesting idea, but how will players get supplies?
balek jae Oct 24, 2013 @ 4:21pm 
Originally posted by DIMEDROLL:
having no commander is an interesting idea, but how will players get supplies?

the team would need to pick classes that can work together. like bringing engies and medics to support the siege, bring a stealth to scout enemy buildings, an assault for anti-personell since you said there would be enemy bots.

you could also put a safezone with supplies and/or an armory part way through the map, to be sort of a checkpoint and reward for getting so far.
Sexy Iron Maiden Oct 24, 2013 @ 4:27pm 
Originally posted by balek jae:
Originally posted by DIMEDROLL:
having no commander is an interesting idea, but how will players get supplies?

the team would need to pick classes that can work together. like bringing engies and medics to support the siege, bring a stealth to scout enemy buildings, an assault for anti-personell since you said there would be enemy bots.

you could also put a safezone with supplies and/or an armory part way through the map, to be sort of a checkpoint and reward for getting so far.

I like the idea of a check point. How about having a 'commander' that could only build power relays? He would spend most of his time out on the field however when a turret has been taken down he could put up a relay that would then power a 'preplaced' supply/armory.

This would be a similar 'checkpoint/reward system' that you were talking about.
Last edited by Sexy Iron Maiden; Oct 24, 2013 @ 4:28pm
stupid morons who copy ti strats Oct 24, 2013 @ 5:11pm 
Originally posted by DIMEDROLL:
having no commander is an interesting idea, but how will players get supplies?

vscript code to resupply players. i can give you the code from my plaza map
balek jae Oct 24, 2013 @ 5:32pm 
i'm against just getting automatically resupplied. would take away form what this game mode seems to be offering which would be a squad of toops working together. in order to succeed you should have to play smart.
Jyotish Oct 25, 2013 @ 12:58am 
+++ !

всецело за любые новшества!
Last edited by Jyotish; Oct 25, 2013 @ 12:59am
DIMEDROLL Oct 25, 2013 @ 1:10am 
We can test each idea and see which is more fun to play.

FYI I can prebuild already powered supply stations on the map by placing power stations hidden(or not hidden) and a supply point near it.
Do we need to have a supply station near the base? What do you think?

I wonder if I can form squads of bots and order them to defend some positions? I think I will need to decompile the training map and see how it works, hope it's not hardcoded.
Jyotish Oct 25, 2013 @ 1:22am 
ШИКАРНО ))
zemor3067 Oct 25, 2013 @ 2:32am 
That´s a great idea dimedroll, i´m in....
DIMEDROLL Oct 25, 2013 @ 2:30pm 
Found a way to spawn bots and make them guard an area. There are bot_generator and bot_action_point entities for this purpose.
But it will take a while to make the map challenging and balanced
balek jae Oct 25, 2013 @ 2:41pm 
i dont think supplies should be near the base, i was going to suggest since you are planning a cinematic at the end why not put one at the beginning like showing your "elite squad" getting dropped off by a helicopter or something. i'm against supplies at the start because it would be to easy to go back and get them, taking away from the challenge.

how many people are you hoping for this to be played with? im guessing a smaller number like 5-10 to keep it a challenge.
Last edited by balek jae; Oct 25, 2013 @ 2:42pm
Hippos Oct 25, 2013 @ 8:26pm 
I'd be interested in this.
and for supplies is there a way that the supply station only gives so many supplies then doesnt regenerate them?
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