Pirates, Vikings, & Knights II

Pirates, Vikings, & Knights II

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Showing 1-15 of 24 active topics
20
6 hours ago
Melee combat needs to be easier
Mr_Black_Suit
1
10 hours ago
Blunderbuss underpowered and powder keg hard to use plus get rid of bouncing projectiles
Mr_Black_Suit
0
Mar 21 @ 5:42am
Let us fight together for a good cause for this game!
[Ἤc] MightyCaveman
0
Mar 20 @ 11:49am
Realistic reloading, no shield durability, weapon zoom in, and weapon replacement
Mr_Black_Suit
4
Feb 2 @ 2:37am
Why not recruit more people to make your development is faster?
lawl
3
Oct 27, 2016 @ 10:18am
Make the Huscarls Sword longer?
Brandell
0
Oct 27, 2016 @ 9:21am
Individual Weapon Directions
Nyore Eggmane
1
Oct 22, 2016 @ 8:15pm
Steam Controller Suppert
DGMurdockIII
3
Sep 11, 2016 @ 4:09pm
To everyone who thinks the Skimisher is broken
Dyceman
2
Jun 17, 2016 @ 7:06pm
A rework of the shield and parry system.
Dominic
6
May 29, 2016 @ 11:28pm
Game Idea: Range Weapons Able to Blow Up Skirmisher Bombs
Guy1524
2
May 28, 2016 @ 2:15am
Shield and Meele
Tekky.Texter.
0
Mar 19, 2016 @ 8:33am
Anyone wanting an official and good DM mode?
Boqueefious Pirate
3
Mar 13, 2016 @ 5:13pm
Are they planning to do new classes?
Ekko
3
Nov 13, 2015 @ 7:48pm
My solution to the "jumping exploit"
Jason Bellond
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