Hello everyone, I've decided i'm going to work on support for the mod Research and Development which is available here
. I need people to help me find what needs to be fixed before I attempt to create edt files to fix the issues. The server should be visible on the server-list. In order to help test you need to create a file called researchanddevelopment.dat in SteamApps/common/Synergy/synergy/content/
the file should contain the following text:
"Research And Development"
"path" "Research and Development"
level_1a "N.E.R.D.S. pt.1"
level_1b "N.E.R.D.S. pt.2"
level_2 "Acid Trap"
level_3 "Aerial Bombardment"
level_4a "Escape Velocity pt.1"
level_4b "Escape Velocity pt.2"
After you have created this file, mount Research and Development and restart Synergy and join the server. Thanks for helping us support more mods!
if it won't let you mount Research and Development (i.e. when you check the mount menu and it says disabled after you mounted it and restarted synergy) try replacing the gameinfo.txt in Research and Development with the following:
game "Research and Development"
title "Research and Development"
title2 "Research and Development"
developer "M. Bortolino"
SteamAppId 420 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
// The code that loads this file automatically does a few things here:
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
// Search paths are relative to the base directory, which is where hl2.exe is found.
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
// First, mount all user customizations. This will search for VPKs and subfolders
// and mount them in alphabetical order. The easiest way to distribute a mod is to
// pack up the custom content into a VPK. To "install" a mod, just drop it in this
// Note that this folder is scanned only when the game is booted.
// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
// Add the HL2 directory as a game search path. This is also where where writes
// to the "game" path go.
// Where the game's binaries are
// Last, mount in shared HL2 loose files
Required games to play Research and Development in Synergy:
Half Life 2, Half Life 2: Episode 2