Zombie Panic Source

Zombie Panic Source

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a rideable llama Jul 12, 2014 @ 10:28pm
It's important to enable bunnyhopping
otherwise players can't bunnyhop
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Showing 1-15 of 30 comments
Kaempelaeske Jul 13, 2014 @ 3:35pm 
Well you do raise a fair point.
(SL) pzypa Jul 13, 2014 @ 3:38pm 
Que?
Tabajara Jul 13, 2014 @ 6:33pm 
Oi.
a rideable llama Jul 13, 2014 @ 9:37pm 
Originally posted by KaempeLaeske:
Well you do raise a fair point.
thx

Originally posted by LoS | Hai Grav FM:
Que?
Most servers don't allow bunnyhopping, which can't be right. What kind of monsters don't like bunnyhopping?

Originally posted by Tabajara:
Oi.
Your updated maps look nice
|S.T.A.R.S| kettlekitten Jul 14, 2014 @ 12:44am 
How bout you make a compelling argument why bunnyhopping should be allowed beyong that, if enabled, bunnyhoppers will be able to bunnyhop? I think the main reason it is disabled on most servers is that is seperates the players between bunny hoppers and those that dont know how.
a rideable llama Jul 14, 2014 @ 1:20am 
Survivors can still jump away from zombies while being hit and get pushed far away. Zombies can't keep up with them anymore.

The usefulness of bunnyhopping is overblown because most players don't expect it. If players became accustomed to people bunnyhopping, they would know how to play against it.

Bunnyhopping is only really useful when you're going in a fairly straight line anyway. In my opinion, simply walking in a straight line isn't that fun. Bunnyhopping to reduce that time and speed up the gameplay a bit makes it better.

Bunnyhopping increases situational awareness of players and forces them to use the environment more, as certain areas become more dangerous with faster players. Slopes and obstacles must also be taken into account when bunnyhopping.

Bunnyhopping is really cool.

Bunnyhopping is a lot more fun than jumping three times and having your legs become completely useless for a few seconds.

Bunnyhopping requires skill. Knowing the map and which parts you can bunnyhop in, how to use the geometry of the map to increase your speed, being able to control yourself when you're going faster, etc. More movement styles increases the depth of the game.

Pandering to players who don't know how to do something in a game by removing it instead of teaching them is the reason the church, cabin, lake, and redqueen maps got and stayed popular.

The jumping system in ZPS now feels tedious, and frustrating. It gives survivors an advantage over zombies which I don't think they really need.

Obama personally told me he thinks bunnyhopping is a good thing.
Kaempelaeske Jul 14, 2014 @ 3:00am 
To be serious I would like the bunnyhop block off aswell - Not because i think it's fair in any way but because i miss the old ZPS where people with different types of abilities(bunnyhopping, exploiting, aiming, hiding) played side by side which always made for unique scenarios every new round. I personally feel that most servers' banning of a lot of the above really sucks out a lot of the fun and the freedom to do whatever the hell you want which is what that got me into ZPS.

But as i said, it's the servers that decide whether or not to have the bhop block off and that's fine by me. Sadly there's not a lot of servers that allow or support things as bhopping, exploiting and all that good stuff.

But to you cheer you up just a tad bit; Here's an IP for a server which has bunnyhopping enabled and is fairly populated most of the time: 46.174.50.29:27228.

Kaempelaeske Jul 14, 2014 @ 3:02am 
Originally posted by arrrrideablellllama:
.

Pandering to players who don't know how to do something in a game by removing it instead of teaching them is the reason the church, cabin, lake, and redqueen maps got and stayed popular.


This is a common problem within the ZPS community and I agree 100 %.
Last edited by Kaempelaeske; Jul 14, 2014 @ 3:02am
Tabajara Jul 14, 2014 @ 3:33pm 
Thanks for the feed back you said about my maps and yes i would love to play on a server where the bunnyhop is allowed.
I was noob when i started playing zps and in that time i didn't know how to jump like that. So i learned in some fast way, made some shots and boom: bunny hop is easy for me and faster way to move away from zombies in harder situations. And i know some people known how to moderate that use of bunny on newest players and on expert/professional players.

I know would be unfair use bunny hop to reach a new player so i would play nice with him - both sides wins! And use bunny hop with my friends and players that known how to play FPS.
dogbert ⊘ǤªƊ⊘ on vacation Jul 15, 2014 @ 6:07am 
It's a zombie survival game not Super Mario Bros

Bunnyhopping was never meant to be a part of the game and thus it was removed. And I for one am thankful that it was. Difficult to immerse oneself in a zombie apocalypse scenario when people are bounding around like frickin' Zebedee for the whole round...
Last edited by dogbert ⊘ǤªƊ⊘ on vacation; Jul 15, 2014 @ 6:07am
I See Fragged People Jul 15, 2014 @ 10:25am 
I am with you, dogbert.

Bunnyhopping is just a lame tactic. In fact, its not even a tactic. Its an exploit. Besides, the game already heavily favors zombies since they win like 80% of all rounds (if not more on certain maps *cough* Tanker *cough*). No need to give them an even bigger edge.
Problems Jul 15, 2014 @ 6:32pm 
My server is more populated since enabling bunnyhopping. I agree that it adds to the gameplay in that it creates more scenarioes which you ahve to take into account. Also the idea that it ruins immersion doesn't affect me as Zps has always seemed crude, (like them grunting noises the characters make) so there is little immersion in the first place as far as it being 'real'.
a rideable llama Jul 15, 2014 @ 9:53pm 
Originally posted by Tabajara:
Thanks for the feed back you said about my maps and yes i would love to play on a server where the bunnyhop is allowed.
I was noob when i started playing zps and in that time i didn't know how to jump like that. So i learned in some fast way, made some shots and boom: bunny hop is easy for me and faster way to move away from zombies in harder situations. And i know some people known how to moderate that use of bunny on newest players and on expert/professional players.

I know would be unfair use bunny hop to reach a new player so i would play nice with him - both sides wins! And use bunny hop with my friends and players that known how to play FPS.

Np :D It was the same way for me when I started playing this mod called Dystopia. I didn't know how to bunnyhop, and most other players did. So I learned... I didn't get mad and quit or demand for it to be disabled. I don't go overboard with bunnyhopping in ZPS either though, just to run or chase someone down, or get through long boring sections where I'm just running forever.

Originally posted by ¤CvG¤™ dogbert:
It's a zombie survival game not Super Mario Bros :claugh:

Bunnyhopping was never meant to be a part of the game and thus it was removed. And I for one am thankful that it was. Difficult to immerse oneself in a zombie apocalypse scenario when people are bounding around like frickin' Zebedee for the whole round...

So then you think that when survivors get hit by zombies and jump and get pushed really far should be removed too then, right? Bunnyhopping wasn't mean to be a part of Quake, but it added skill-based movement and made the gameplaye faster and more intense. There are plenty of things that break immersion in this game, bunnyhopping immerses me more because the game needs more focus. I see it as a game... not an alternate reality simulator.

Originally posted by I See Fragged People:
I am with you, dogbert.

Bunnyhopping is just a lame tactic. In fact, its not even a tactic. Its an exploit. Besides, the game already heavily favors zombies since they win like 80% of all rounds (if not more on certain maps *cough* Tanker *cough*). No need to give them an even bigger edge.

It may have started out as an exploit, but it's a legitimate part of gaming now. Games purposely add bunnyhopping. Exploiting the current jumping system in ZPS isn't any better. Zombies jumping and spinning around like ballerinas? Give me bunnyhopping over that any days. You can't just say zombies win 80% and they're balanced... Why are they winning 80% of the rounds? In my experience, it's because most players don't know what to do, not because the zombies are strong.

It doesn't really give either side an advantage over the other to enable bunnyhopping. The current system definitely favors survivors though and I still think survivors are pretty strong compared to zombies, with lunge jumping now draining zombie stamina and survivors still able to fly away from zombies when they get hit.

Originally posted by Problems:
My server is more populated since enabling bunnyhopping. I agree that it adds to the gameplay in that it creates more scenarioes which you ahve to take into account. Also the idea that it ruins immersion doesn't affect me as Zps has always seemed crude, (like them grunting noises the characters make) so there is little immersion in the first place as far as it being 'real'.

What server would that be? And yeah, things like "wait, you're still sorting your inventory" messages and red hammers that come with wooden boards break immersion for me.
Last edited by a rideable llama; Jul 15, 2014 @ 9:54pm
Problems Jul 15, 2014 @ 10:42pm 
Originally posted by arrrrideablellllama:
What server would that be?

119.252.190.147:27085 - The Procastination Zone
dogbert ⊘ǤªƊ⊘ on vacation Jul 16, 2014 @ 3:43am 
Of course it's not an alternate reality simulator lol, but ZPS was never designed to be 'Quake with zombies' either, it was designed to be a human vs zombies survival game. I believe in the very early days they even described it as 'a zombie apocalypse survival simulation' or something like that, because of the limited weapons and ammo angle. Naturally this was before games like Day Z came along and redefined just what 'limited' meant lol (and that includes limited fun).
And yes, I actually would like to see the pushback glitch removed too.

It's up to you how you approach the game, but my point is that bunnyhopping was never intended to be in it. I respect the developers for removing it once they realised how much it was damaging the game and their vision for it.

For the record I've been a playtester for ZPS for over 4 years and a player of the game for much longer than that, so I know how ZPS works and how it's supposed to work. It's not supposed to include bunnyhopping

Any servers that enable it are welcome to the players who play there just so they can bunnyhop. I'm happy to provide bunnyhop free servers, which are very popular.
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