Posted: February 22, 2014
Command and Conquer does it again with another great installment onto the Red Alert series. Although not as good as its predecessor C&C: RA3 continues to offer no need for builders and no worry of controlling population. Gameplay:
Unlike past Red Alerts I only played about one skirmish as I did not find the AI as enjoyable as the predecessors. This Red Alert offers some interesting new teams and resource harvesting concepts which seem different than before. Like in the past Red Alert games the Russians and Allies are pretty much the same basic strategy type, while the third team offers a fresh new tactics. Similar to past Red Alerts to expand bases (when playing as either Allies or Soviets) you can build Mobile Construction Vehicles. But, unlike past Red alerts they have also added the ability for Prospectors (allied ore miners) to deploy into Command Centers which allow you to expand to nearby areas mitigating large costs. The USSR can build “Sputnik” which can also deploy into a command center. Both of these units allow for cheaper base expansion. This is different for the Japanese whose buildings are built by transforming vehicles into buildings and thus are not limited to base parameters. Campaign:
The campaign took me about 21 hours to complete (that includes Allies, Russians, and Rising Sun missions). Interestingly the campaigns intertwine and in some instances you play the same missions but just as the opposing team, which I sort of liked. In the case of this game the missions are not exactly gripping, but that is the case with all strategy games. The campaign offers a great composition of actors which make you laugh, gasp, and reminisce in the old days when you first sat down and played Red Alert. Some of the missions are very quick and last no time at all while others can last a couple hours. Results:
If you are expecting something just like the second Red Alert then you will be disappointed. There is only one Yuri and his revenge was an epic adventure that could only be told once. If you are interested in playing a strategy game that brings Red Alert on a new adventure then this is a game worth checking out. With an amazing intro song to boot and epic campaign cut scenes that you won't forget. Red Alert 3 really takes Westwood’s dream into action: hot babes who flirt with you throughout your entire game and keep your spirits bolstered with cheesy lines.
+Great campaign with fun dialogue and amazing cut scenes.
+New Empire of the Rising Sun team which brings all new tactics to the game
+Campaign missions that don't just require you to continually build a base over and over again, but rather test you through a variety of scenarios.
+Epic main menu music that just makes you want to jump right into the Russian campaign.
+It has been 18 years and Tanya still hasn't aged over 30... a mystery? Or did someone use the chronosphere?
-Its not Red Alert 2 (that game already existed, if you want that game you may want to go find the disk from your shelf)
-Some campaign missions can run rather long, while others last about 10 minutes. (Some missions took me up to three hours).
-Poor movement AI can cause units to not exactly act how you want them too.