Αναρτήθηκε: 31 Ιανουαρίου
Not many horror games use space as the backdrop and the few that do, usually do so with raving success. Dead Space is part of that. It's terrifying, but like any scary game, the longer you play it, the more desensitized to the fear you get. That and paired with the fact that you eventually (should you choose to) upgrade your weapons to a high degree usually means the monsters that scare you die in embarassing fashion.
The method is in which this game does go out to scare you is cheap as well. There are a lot of jump scares and set pieces. Any time you enter a large enough room, you know there will be an ambush. Eventually, you can start predicting when the scares happen. Monsters come out through vents and the predictable blind corner will usually have one waiting for you. Vents are scattered throughout the ship you're stranded on, so when you instinctively feel like an ambush is going to happen, it's easy to set yourself up and defend the waves.
Good game overall. Scary games of this type should be shorter though because you can feel that the developers themselves know that you're no longer scared so what they'll do with ambushes is just increase the waves, turning what's supposed to be scary into a full blown shoot out with paced rumbles that can sometimes last longer than you have patience for.
The Twinkle, Twinkle Little Star rendition was sp00ky though.