I have had some mixed feelings about this game, but then again this happens for a lot of horror games I've played. I'm not a big fan of jumpscares as I feel them being a cheap way to enthrill. Then again I've played this game through 3 times and the reason for that is that this game has a very good gameplay. It has some mediocre issues in storytelling and atmosphere that prevents this being an outstanding game. Instead, this is just good.
I have played all parts of the series, except third installement is still uncompleted. Then again the third one didn't seem to have anything to do with the first one so I though I might as well review this now.
The plot of the game is pretty generic. In space no one can hear you scream. Weird monsters invade space ship and the protagonist must fight back after their immediate escape possibilities are cut down. Plot starts immediately and isn't very surprising at any point. Player travels back and forth in the ship doing stuff while other characters in the game stand still and cry. Kendra Daniels is one of the most annoying side characters I've so far seen or heard in a game.
The part where this game excels is that it makes the playing part fun, although the plot is uninsteresting. By giving the possibility to cut limbs instead of just shooting aliens, this game makes the fights somewhat more interesting and more pleasing. In a fight with multiple enemies, one can shoot their legs off before move to finishing them with another weapon. Also by making playable character a walker instead of a runner, the game is much better paced than some other horror games. Sure he can run, but he cannot shoot while running and running usually ends in a situation where a necromorph is close enough to hug Isaac.
Then again even though the pacing excels, this is yet another example where I think the game could've used a real director(like movies have). Though the game tries to be a horror game, it rarely excels in it. Most of the enemies are given away by loud roars or sudden violin sounds. Basically player just turns to where ever the sound came and shoots. Some jump scares are not enough to call it a horror game. It's a jump-scare-game. I'm not afraid of jumpscare, I just don't like them, like sewage. The game loses a lot of atmosphere by doing this. Games scaries part are the vacuum scenarios where no sound is played, so one must stay alert all the time for the enemy. Also there are occasionally so many enemies that I felt like playing a shooter instead of atmospheric horro game.
The game is really cheap today(2,5eur in sales) so no hurt trying. Easiest difficulty setting is enough to take any challenge out of the game if one feels like going it just for the story, although some atmosphere is lost by doing this.
To anyone suffering mouse problems, try V-sync out and force v-sync from video driver software or utilities like radeonpro. Also playable without v-sync but some say they've had problems related to one door not opening. Also playing without any kind of vsync might cause coil whine in gpu with FPS running over 200 with better cards(2012 enthusiast ->)
I recommend this game as a nice way to pass 8-10 hours, but don't expect anything great out of it. It's solid and it's good enough to give it a try. If you don't like it, don't buy the next installements either, they give nothing more.