Dead Space > General Discussions > Topic Details
spyder256 Apr 22, 2014 @ 1:15pm
While walking (using gamepad), vertical looking senitivity lower than horizontal
So I just started trying to play this game, doing all the fixes and etc, and overall this just feels like a controller game to me. So I got the durazno.exe thing to fix the large deadzones, and it appears to work fine, while holding left trigger and aiming, all directions are plenty senitive.

But when walking (not holding left trigger), the senitivity is noticably lower, I have to move the right stick up quite a bit to begin looking up, even horizontal senitivity seems to be lower than when aiming.

I have a feeling that this is how it's supposed to be, but I haven't been able to confirm that. So I'd just like some confirmation that this is true. Is this how it is for you?

Also, I'm running RadeonPro and forcing V-Sync and triple buffering. As well as 16x Anisotropic Filtering (just because).
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King of Kings Apr 27, 2014 @ 4:49pm 
How do you run? (im using a 360 controller) and it said LT in the "tuturial" but i only get the waypoint line on the ground. I do get the same line when i press Right Joystick down in the center. i can not see any way to change the controlls.
_numbskull's beard Apr 28, 2014 @ 4:02am 
You're right.
Durazno seems to not affect the up and down deadzone.
Looks like it doesn't control *every* dxinput function.

Edit: Actually King of Kings, I've just noticed a similar problem myself. It seems that sometimes when I hold the aim trigger down, I also continue walking (or moving the camera) in whatever direction I was last moving the analogue stick.
Removing durazno (the .ini and the .dll) from the game directory solved this problem.
I will experiment with the durazno settings, perhaps a different anti-deadzone value will lower this effect.
Last edited by _numbskull's beard; Apr 28, 2014 @ 4:14am
spyder256 Apr 28, 2014 @ 5:58am 
Originally posted by _numbskull's beard:
You're right.
Durazno seems to not affect the up and down deadzone.
Looks like it doesn't control *every* dxinput function.

Edit: Actually King of Kings, I've just noticed a similar problem myself. It seems that sometimes when I hold the aim trigger down, I also continue walking (or moving the camera) in whatever direction I was last moving the analogue stick.
Removing durazno (the .ini and the .dll) from the game directory solved this problem.
I will experiment with the durazno settings, perhaps a different anti-deadzone value will lower this effect.

Yeah I was kind of having something that too I think. When I put the AntiDeadzone value to high, when I would go to aim Issac would just start moving forwards or bawkwards even with the left stick firmly centered. So yeah just experiment with that value and find what feels right.

Also @ King of Kings. I'm using a dualshock 3 and Xinput drivers, but for me run is to hold down left bumper (or L1) and the way point guide thing is to hold down right stick.
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Dead Space > General Discussions > Topic Details
Date Posted: Apr 22, 2014 @ 1:15pm
Posts: 3