Dead Space

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What do you upgrade first?
I'm on chapter 4 and have found a handful of powernodes, but I'm never really sure about what I should be upgrading and in what order it makes the most sense to upgrade. What I've done so far...

I just bought a level 3 suite, not a powernode upgrade, but i spend bucks on suits as soon as i got them to spend.

I put a few powernodes into the plasma cutter gun (the first gun you find), 2xdamage and capacity.

Spent some on the Line Cutter: damage + capacity + minedamage.

Spent one on the Pulse Rifle: capacity (the only one availble to start out with)

I have not yet done any upgrades on my RIG or stasis or kinesis, all powernodes have gone into buffing the weapons. I've been pretty haphazard about it so far.

Any informed opinions about what's worth upgrading an in what order?


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well I like to exploit the respawning credits glitch on chapters 2, 3, and 4 to try to max-out my Line Gun and Stasis early, so I can try to save up to buy the Force Gun (as my primary weapon)
Last edited by Mister Torgue Flexington; Apr 23, 2014 @ 7:22am
Stasis seems most valuable, I haven't been using it as often as I should. It really helped against the heavily armored beast. I'll start putting powernodes into that asap.

I don't know what the credits glitch is, but I'd rather not exploit someting like that, at leat not on my first time thru the game (maybe a later 'hard' mode playthru).

About weapons...

The Line Gun has proven to be massively powerful so far. Afaict, the only thing that's efffective against the brutish thing that first showed up after leaving the brigde, +1 upgrading this weapon. I haven't seen a Force Gun yet, I'll lookup on the wikia what that is?

Of the weapons I have, the Plasma Cutter is the easiet to use and I think the most ammo efficient. I consider it my primary gun right now, but I'm often using the others to figure out how they work and how to use them effectively. The Flame Thrower takes a ton of fuel to take down one enemy, don't like it, its in storage now. I like the Ripper's secondary firing mode more than its primary mode, at first I thought that was going to be some kind of melee weapon (axe or something). The Plasma Rifle is a little weak, but it stuns enemies when you hit them making it easier to catch them in Stasis. I think I'll put more upgrades into the Plasma Rifle down the road since ranged weapons are safer to use against enemies w/o ranged weapons.

Are there any pure melee weapons in the game? I'd like for there to be one. If there was, I'd try to get good at using that for the common enemies.


Numb-Tung Apr 22, 2014 @ 1:41pm 
I've upgraded to lvl 4 rig and upgraded the basic cutter so far. thats it. 1st time playing since its FREEEE.. and after a few hours I thought this is great. So looked on Ytube for gameplay dead space 2 and 3 and decided to get them as well :D
My first time playing too :) It's graphics are kinda nostalga retro, pretty cool game so far! I have to take a closer look at 2 and 3 sometime.
Whoa... suddenly got a lot tougher in Chapter 5 where the enemy that cannot be killed appears. I had hardly died at all until this chapter. I'm not sure how many times I died before getting out of that room with it and the sizeable collection of mortal monsters. I haven't finished that chapter yet, I have to go back thru that room. I took a break from the game at that point.
Originally posted by Vapor:
Whoa... suddenly got a lot tougher in Chapter 5 where the enemy that cannot be killed appears. I had hardly died at all until this chapter. I'm not sure how many times I died before getting out of that room with it and the sizeable collection of mortal monsters. I haven't finished that chapter yet, I have to go back thru that room. I took a break from the game at that point.

if you're talking about the Hunter, yeah. he can be a pain in the ♥♥♥ to fight
Originally posted by Vapor:
Stasis seems most valuable, I haven't been using it as often as I should. It really helped against the heavily armored beast. I'll start putting powernodes into that asap.

I don't know what the credits glitch is, but I'd rather not exploit someting like that, at leat not on my first time thru the game (maybe a later 'hard' mode playthru).

About weapons...

The Line Gun has proven to be massively powerful so far. Afaict, the only thing that's efffective against the brutish thing that first showed up after leaving the brigde, +1 upgrading this weapon. I haven't seen a Force Gun yet, I'll lookup on the wikia what that is?

Of the weapons I have, the Plasma Cutter is the easiet to use and I think the most ammo efficient. I consider it my primary gun right now, but I'm often using the others to figure out how they work and how to use them effectively. The Flame Thrower takes a ton of fuel to take down one enemy, don't like it, its in storage now. I like the Ripper's secondary firing mode more than its primary mode, at first I thought that was going to be some kind of melee weapon (axe or something). The Plasma Rifle is a little weak, but it stuns enemies when you hit them making it easier to catch them in Stasis. I think I'll put more upgrades into the Plasma Rifle down the road since ranged weapons are safer to use against enemies w/o ranged weapons.

Are there any pure melee weapons in the game? I'd like for there to be one. If there was, I'd try to get good at using that for the common enemies.

here's a video showcasing the re-spawning credits glitch from Chapter 2:

https://www.youtube.com/watch?v=acmkwPfGIxo&list=LLh2NrPIkpznJGKf9cCXZNIg&index=51

and here's another one from Chapter 4:

https://www.youtube.com/watch?v=PDoMe6NnKSU&list=LLh2NrPIkpznJGKf9cCXZNIg&index=50

Those respawning credits are extremely helpful when playing on Hard and Impossible (especially on your first playthrough), and you can use this to stock up on power nodes to max-out your equipment and weapons early.
Thnx, I'll remember that for a 2nd playthru on hard. Also I'm noticing that he simple pauses and resumes to refill his air tank, I'll have to try that.

Yes, the Hunter, the 2nd confrontation with him just destroyed me over and over. I stopped the game before going in for the 3rd confrontation.
I just watched a walkthru of chapter 4 with the Hunter. I think I have a better idea of how to deal with it now. Geez... the guy in the vid went thru w/o getting scratched at all, compared to me getting gored multiple times over :)

But the character in the walkthru is massively upgraded compared to mine (maybe fully upgraded): statis lasts forever and takes hardly any energy, pulse rifle rips thru things like butter, suit looks nothing like mine and has many more health bars and has all loot slots available, money is no object (hundres of thousands in his backpack).I guess he took advantage of the credit glitches to load up or maybe in subsequent playthrus you retain your char from previous ones?

Gah, I wasted sooo much ammo facing the Hunter so far. I'm gonna change how I do my game save. Have a save at the beginning of each chapter in a save slot. As progress is made in a chapter, use the next save slot for repeatedly for incremental saves. When reaching the next chapter, save a final one in that slot... etc. That way I could go back to start of the chapter. I don't have that option now since I've just been using one save slot and only have most recent save.
Originally posted by Vapor:
Thnx, I'll remember that for a 2nd playthru on hard. Also I'm noticing that he simple pauses and resumes to refill his air tank, I'll have to try that.

Yes, the Hunter, the 2nd confrontation with him just destroyed me over and over. I stopped the game before going in for the 3rd confrontation.

actually, the 2nd confrontation with the Hunter is a piece-of-cake. When you see him rise up from out of the floor, immediately use Stasis on him when he steps inside that little cold-room, and then make a beeline for that console in the other room.

I had learned that tactic from a YouTuber named Wolfwood824, who has managed to beat this game on the Impossible Difficulty while taking absolutely no damage whatsoever.
Ape (with car keys) Apr 24, 2014 @ 10:15am 
yea, my mistake was to insist on staying and fighting the other spawns and trying to pick up available loot w/o effectively keeping it off my back. my 3rd and 4th confrontations with that thing went much better:

statis, dismember 1 arm and 1 leg, do what you want to do, more statis prior to its regner... then repeat as needed upon regen.

it didn't get many (if any) hits on me in my 3rd and 4th rounds with it, but it does consume lots of statis energy. i've upgrade both energy and duration by 1 now and will continue to buff that skill, should help for the next time around.

the leviathan was an easier enemy for me to take down, just hang back and blast its open mouth with a pulse rifle, takes lots of ammo but is real easy to do.
Originally posted by Vapor:
yea, my mistake was to insist on staying and fighting the other spawns and trying to pick up available loot w/o effectively keeping it off my back. my 3rd and 4th confrontations with that thing went much better:

statis, dismember 1 arm and 1 leg, do what you want to do, more statis prior to its regner... then repeat as needed upon regen.

it didn't get many (if any) hits on me in my 3rd and 4th rounds with it, but it does consume lots of statis energy. i've upgrade both energy and duration by 1 now and will continue to buff that skill, should help for the next time around.

the leviathan was an easier enemy for me to take down, just hang back and blast its open mouth with a pulse rifle, takes lots of ammo but is real easy to do.

the leviathan is fairly easy to take down with the Pulse Rifle (same goes for the Hive Mind) if you have plenty of ammo for it, especially if you aren't really good at catching those explosive blobs and flinging them back.

but as far as the Force Gun goes, you find the schematic for that on Chapter-4, and since I posted the link showcasing the credits glitch for that chapter, I use that to my advantage to max-out the weapon early (only leaving open spots to increase the number of rounds if I run low), as the primary fire will often deal one-hit kills on weaker enemies (and to an extent, on Twitchers as well) if you're at the right distance.
Ape (with car keys) Apr 25, 2014 @ 12:48am 
Upgrading weapons makes a big difference, 2 notches up on damage is very noticeable. So far I've spread upgrades around between: plasmacutter, forcegun, linecutter, pulserifle, and statis. Even only partially upgraded, the forcegun sometimes can oneshot a monster at close range. Also just scored a level 4 suite, yea, more cargo slots :)
Originally posted by Vapor:
Upgrading weapons makes a big difference, 2 notches up on damage is very noticeable. So far I've spread upgrades around between: plasmacutter, forcegun, linecutter, pulserifle, and statis. Even only partially upgraded, the forcegun sometimes can oneshot a monster at close range. Also just scored a level 4 suite, yea, more cargo slots :)

the Level-6 Military Suit is pretty decent as well. but it would've been nice if the Tank Suit was available for the PC version of "Dead Space"
I wish the PC version had achievements too. Looks like I'm gonna have to wait for a second playthru for that Level 6 suit.

Once you beat the game and the credits end/skip the game asks you to save your game. That creates a "cleared game" save file. I think you load it up from menu and that starts a new game+. You are given 10 power nodes, 50,000 credits and Military Suit blueprint. You keep your weapons and inventory, too. Once you reach the first shop at the end of chapter 1 you can buy the suit (it costs 99,000 credits).

So to get a cleared game save you only need to finish the game.
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Dead Space > General Discussions > Topic Details
Date Posted: Apr 22, 2014 @ 12:50am
Posts: 25