Punched a reporter.
10/10 would punch again.
In all seriousness, Mass Effect is a well-rounded game from BioWare, the people that defined my childhood with such classics as Neverwinter Nights, and my all-time favorite, Knights of the Old Republic.
This first step into the trilogy, puts you into the boots of Commander Shepard. He (or she) is given the task of stopping a rogue Spectre from... you guess it, taking over the galaxy (OF COURSE!) Along the way, you pick up a colorful cast of characters that help Shepard every step of the way.
One of the things I really like about Mass Effect is its approach to morality. It is not the standard good vs evil choice. To put this in Star Trek terms, Paragon Shepard is more like Jean-Luc Picard or Kathryn Janeway, always willing to go for diplomacy first. Conversely, Renegade Shepard is more analogous to Benjamin Sisko; doing whatever it takes to get the job done, and sometimes crossing the line. But even though ReneShep may cross that line, he or she, is willing to live with the decision regardless of the consequences.
Gameplay may seem a little archaic especially when compared to the later games in the trilogy, but there is something about it that I find charming in its design. Sure, inventory management can be a bit of a hassle, but let's face it, no game has ever really had a perfect inventory system. The shooting is solid enough, even though the guns sound like pea shooters (This only applies to the pistols. The shotguns, and sniper rifles have weight to their sound assets), and the variety of ammunition types, equipment and powers allow for a lot of replayability. Plus, you can take your completed Shepard, and import him or her into the next two games, taking your decisions with you.
So, what about Shepard? Take a seat, relax, and begin your journey to find out.