Publicada: 26 de maio
I'd avoided this game for 7 years because it looked like Bioware had lost the rights to do another Kotor but still wanted to do more Sci-Fi, so filed off the serial numbers and filled the void left by fun Star Wars lore with generic Sci-Fi garbage. I picked it up in a sale not long ago, and the very worst part about my experience with the game is that it was exactly what it looked like. I know that standards have improved from 7 years ago, and I know this is a port, but I never have trouble with old ("old") games if they're well designed. This one was not. It's a Story-based RPG, and the two worst things about it are the Story and the RPG.
The Story is essentially a chase-this-one-guy quest, in which you spend most of the game getting information on where he is or knocking off a major minion. Eventually you catch up to him, and there's a big reveal about an even worse bad guy with no personality besides omnicidal smugness. Whee. I could forgive a boring overarching plot if the companions and sidequests were interesting, but unfortunately neither of these are true either.
Of the 6 selectable companions, only Wrex and Garrus have any personality, and even then it's just "Let's fight everything" and "Let's ignore the law" respectively. Tali and Liara (barely remembered her name) have almost no personality, and the two human companions Kaiden ("Kaiden", really?) and Ashley (really? x 2) are less interesting than even the worst Kotor had to offer. When it came time to choose which human to kill, I really wished it could have been both.
The world is boring; you have space-elves, space-orcs, etcetera, none of which are memorable. The environments are all squeaky-clean to the point of sterility, even on planets that are implied to be dirty. Kotor's graphics left room for the imagination, but Mass Effect's are just good enough that there are no blanks to fill in. This ultimately harms the atmosphere, as the game fills these blanks with empty rooms. It doesn't help that sidequests recycle the same 4 or so rooms (yes, literally; only 4 or 5 generic rooms used for every single sidequest mini-dungeon).
The RPG elements are hopeless; the equipment is actively frustrating to manage, because you get 5 items for every cleared room on top of containers, etc, all of which is generally worse than what you use (but not always, and you have to check every single time you open the menu; the game literally doesn't let you access your gear until you either accept or discard new items one by one). The weapons are uncreative; of the four gun types, each has 4 or 5 different models each with a version I-VIII with minor differences. Even the different models are just reskins (a blue skin, a red skin, etc). The result is that you never get attached to your gear. It doesn't matter, and it's actively easier not to try to keep it up to date.
The dialogue, the best part of Kotor, is boring here. The Light/Dark options (sorry, Paragon/Renegade) lead to the exact same results most of the time, in the few instances they show up or actually affect the story at all. I never thought I'd say it, but I miss the extremes of Star Wars morality, as here there are only three ways to say the same thing.
The least worst part of the game is the combat, which is passable despite being full of infinite-ammo-overheating guns and only half a dozen basic enemy types. Still, the difficulty is hopeless; the game is a cakewalk with occasional extreme spikes of difficulty. My favourite moment was getting one-shot killed by a sniper coming out of a cut-scene with no chance to take cover or even move.
The game is undercooked, or worse, unfinished. I won't say I didn't have a single moment of fun with this Sci-Fi romp, and the climactic chapter was a nice set-piece. The primary voice acting from some reliable talent was great, too. But take away the voice acting, take away the spit-shine, and what's left is a game that plays like an Early Access title.