Yayınlanma: 19 Mayıs
For anyone that's looking for a serious game in the same vein as the sort you'd find at a table-top RPG session, this game is pretty solid. There's some diverse characters, each with their own preferences, and there's multiple options to achieve the same goal. Character classes cover all the basics, and even within the same class there's a lot of wiggle room for getting a class 'just right'. The like/dislike features are great to help bring characters 'to life' (though, the ones that keep second-guessing me are just downright annoying), and they also tend to jabber between themselves in a manner like real people would.
However, while I do recommend this game, there are definitely others that I tend towards more. While there's a deep narrative and character interactions, I've yet to feel like my decisions have weight, like I'm really a person taking action in the world like I did with Mass Effect. I can choose whether to spare or save people, but it doesn't seem to have a lasting effect that will impact further decisions. The tactical aspects of the game are neat, but the only fights where I feel that I can have a tactical impact are ones where there are NPC fighters along with me, four people just don't have the presence like in other games (like X-Com, things change drastically depending on what sort of classes are readily available or within supporting distance). Being able to pause combat is useful and lends towards developing plans, but the reality is that the controls are somewhat difficult, and I had to mostly figure out how to do things on the fly.
Don't get me wrong, the game is solid. Graphics are good, the combat system does have its good moments more than the bad, and the story is enough that I'm confident that I'll still plod through, but I'm just admitting that it's good while not being really a game I intend to come back to...