Upplagd: 24 mars
This game does not follow the real world's physics law at all. I am driving at least 20 to 30 km/h faster than an opponent (judging by the speed and time I am passing the opponent's car, in a way that if you are driving 20 km/h faster than the opponent's car, you are driving 5.5m/second faster than an opponent. This means, if you are literally tailgating the opponent, it takes 1 second to be a little ahead of the opponent and in a 2 second, you pass the opponent completely, and there are at least 2 to 3 meters between your car and your oppoent. And, lets think about how fast a car can accelerate. from 0 to 60 miles, or 0 to 100 km, an average car in the game (excluding cars like Bugatti Veyron) it takes about 2 to 3 seconds at least to reach 0 to 60 miles, or 0 to 100 km. Now, if a car is around or above 160 km/h or 100mi/h, it takes significantly more time to accelerate.. And guess what, my car passes an oppoent, gains some distance which is not at all achievable to reduce in a short period of time (meaning several minutes), and the opponent reduces that distance in no time like 10 to 20 seconds, and at maximum within a minute. This is just a ♥♥♥♥♥♥♥♥. Even if I am giving a consideration to the fact that it is a mere game, this is not something to be messed around. The fact that this game is released several years ago will be the only reason I will be accepting the fact the way it is, but this game does not in any way gives the way the cars are raced, nor how a car can catch up another car. Only the fact that it is a "game" will give an immunity to this product of failing such significant factor of actual racings.