Crysis > General Discussions > Topic Details
[TB} Fat Ninja Walrus Jul 30, 2013 @ 10:29am
Crysis 360 Controller Configuration
What's the one major thing PC gaming has over console gaming, especially when it comes to FPS? Mouse aiming. So what did I go and do? Knowing full well that I would be using a mouse and keyboard to play Crysis, I went and configured the controller to a much more comfortable setup anyway. Why? Cause I was bored, mostly. So here you go, a Crysis Controller setup that doesn't suck, utilizes all the buttons on the controller, and doesn't use three different buttons for the same command.

http://www.mediafire.com/download/ej2gy1ho2r7m067/actionmaps.xml

Just dump this into your C:\Users\[your username]\Documents\My
Games\Crysis\Profiles\default[or whatever profile you use]. I'd keep the old actionmaps.xml handy, just in case this one messes something up. It's only been tested by a team of monkeys, not by actual gamers yet, so it probably has some kinks that I don't know about - the monkeys are really bad at filling out playtesting reports.

And here's a list of why it no longer sucks, in case my radiant personality, showmanship, and obviously reliable playtesting methods hadn't already convinced you.
Button maps:
A = jump
X = use/reload
B = binoculars
Y = grenade

"Those were all the same." Sit, Ubu. We're only a fourth of the way through the buttons. Here's where it gets interesting.

Left shoulder = Sprint
Right shoulder = Suit menu. Because some of us have very stiff L3 buttons and when you're getting shot at and you need to cloak or sprint out of there like Usain Bolt, ain't nobody got time for stopping, pressing, selecting, and then moving again. Suit select should be able to be done on the move.

Left trigger = Aim down sights. Because that's what it's supposed to be. I'd like to have a word with the guy who thought it'd be a good idea to have ADS be right shoulder.
Right trigger = Fire (duh). Fun story: while trying to make left trigger be hold-to-aim instead of press to aim, press again to stop aiming, I accidentally turned THIS trigger to press to fire, press again to stop. Imagine my surprise when I go to put one bullet in one head, release the trigger and end up putting 5 in his head and the rest into everything that was sitting behind him minding its own business. There's a fully automatic gun for ya, nerdreaper404. Don't worry. I changed it back. Maybe.
L3 = Crouch - Crouch is no longer hold to crouch, because let's be honest, that ♥♥♥♥'s obnoxious. Press it and you STAY crouched. Press A to stand back up. It may take a bit to get used to, but it's way better than having to hold the entire time. Cause there's a lot of crouching in Crysis.
R3 = Melee

D pad up = Toggle fire mode
D pad down = Prone. Press again or press A to get back up. Prone wasn't even mapped to the controller. That means that half of the best hiding spots are immediately unaccessible to anyone silly enough to play with a controller in the first place. But now they too can recharge their cloak while lying under a table in the middle of a room full of bad guys.
"Wait, but that button was already mapped to the weapon customization menu." Yes, it was. But are we really that lazy, that we need to waste a button just to make accessing it one click shorter? You can get to the exact same menu by using right shoulder, which is now the suit menu instead of ADS, remember?
D pad right = Toggle grenade type. Because this button wasn't even being used before I mapped it. It was just sitting there. Not doing anything. I wonder if that was let's-put-ADS-on-the-right-shoulder-button guy's idea too.
D pad left = Toggle weapons

Enjoy, edit it if you want or if you feel that you can make improvements. Let me know how it works and if it's got issues I'll get the monkeys to try to fix it.
Last edited by [TB} Fat Ninja Walrus; Jul 30, 2013 @ 10:33am
Showing 1-15 of 17 comments
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Vicarious Aug 15, 2013 @ 10:56pm 
Thanks for this, although I really enjoy M+KB, I've recently bought a controller. Since then I've enjoyed playing quite a few of my old games with that instead. This was a game that had horrible controller settings, this was a godsend!
Plaid Aug 16, 2013 @ 1:56am 
It is fun to change things up once in a while.
boo the goo pc Aug 24, 2013 @ 7:56am 
I love gamepads. I use xpadder for unsupported titles, to me it feels a lot more relaxing to chill on sofa with a pad. With Steam Big Picture im sure lots of the newer titles will have support for pads.

Glad to find this thread as i thought pads were frowned upon within the PC gaming community.
L3NST4R Aug 24, 2013 @ 9:05am 
Thanks for this fix, it works perfectly!......although i would like to turn off the zoom toggle and have it as hold to zoom, i have tried changing the action map by adding ' on release = 0' to the zoom and xi zoom action maps with no joy. I save it in the note pad and then start the game again and it doesnt work and when i go back into the file the lines i added are gone :>(.. .... any ideas please?
L3NST4R Aug 24, 2013 @ 9:06am 
From you or the monkeys. :>)
[TB} Fat Ninja Walrus Aug 24, 2013 @ 12:56pm 
the monkeys didn't have anything :P

when making this, i wanted the same thing, and i played around for a while trying to change it, for both holding to zoom and for turning off the toggle for aiming down your weapon sights, but certain things just don't want to change. i'm not sure if i ever tried putting 'on hold 1' instead of 'on press 1' but after that i'm not too sure. it seems certain buttons are just made to funciton one way no matter what action they're bound to :/
[TB} Fat Ninja Walrus Aug 24, 2013 @ 1:00pm 
and boo the goo, pads aren't necessarily frowned upon, it's just that they're far less superior for FPS games. i use a gamepad for lots of games that don't require extreme precision, such as the Batman Arkham series, Assassin's Creed series, and of course, i can't play a Sonic the Hedgehog game without a controller
DeltaBladeX Sep 21, 2013 @ 4:50am 
Nice to see an improved gamepad layout. Toggle crouch on just the stick would be nice, but I'll try to adjust.

Gamepads also have another advantage for some users, easier to use. My left hand has some pretty bad joints, so I'll stick to gamepads (where most actions are mapped to the right hand) whenever possible, unless a game can be played with only a mouse. I can take a slight accuracy hit, since its very rare I need pixel perfect accuracy, and the ease with which I can do other actions makes things easier this way for me.

I feel the default control scheme for moving vehicles is ♥♥♥♥ poor, since steering is a *****. Any changes to that? If it was left alone, I don't suppose you can look into it? I don't mind if you set both Steer and Aim Weapon to the right analog, as I'd take firing only forward over crashing into every tree on the way to my destination.

Edit - Guess no changes were made to the steering. Curses.
[TB} Fat Ninja Walrus Oct 2, 2013 @ 1:18pm 
i'll try to remember to look at it at thanksgiving - i'm at school right now so i could try to just edit the file, but i would have no idea if it would work or not, as my laptop isn't nearly capable of running crysis. i'd prefer to be able to test and tweak before release.
DeltaBladeX Oct 2, 2013 @ 1:49pm 
Thats fine. I have plenty of other titles to play at this time.
woodro43 Nov 6, 2013 @ 9:11pm 
Many thanks!
The default controller set up was driving me nuts. This makes the game much better
Gumballthechewy Feb 4 @ 12:48am 
When I replace the actionmaps.xml and load up the game the controls are still the default setup, what am I doing wrong? Is there something I have to enable/disable first?
[TB} Fat Ninja Walrus Feb 4 @ 10:45pm 
most likely you put them into the default profile. check to make sure that there's not more than one folder in the Crysis\Profiles folder, and check to make sure you're using the same profile in game that you put the actionmaps into
Gumballthechewy Feb 5 @ 12:43am 
Yeah, I only have the one.

I erased the "Crysis\Profiles\default" folder completely though, does that make a difference?
[TB} Fat Ninja Walrus Feb 5 @ 7:59pm 
if that's not the profile you're using in game then it shouldn't make a difference if you got rid of it. hmm. did you let it replace or remove the old one? if the old one is still in there, the game will use it first. other than that, i'm not sure. its not a coding thing, it's just where the game is pulling the file from, so it's how it's placed in the directory.
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