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번역 관련 문제 보고
Point is, a top-selling PC game will only sell a few million units. That's not enough to compensate for today's costs in video game production nor to keep up with the rest of the gaming market. On top of that, pirating is becoming too popular for PC games now. If you look it up, a Crytek member mentioned that the first Crysis was the number one pirated game back in '07 or '08 with MILLIONS of downloads. Just imagine if those people have actually bought the game? It's a huge loss on Crytek.
Look at the Gears of War series. It's a good freakin' game but none of it, except the first title, are available on PCs strictly because of pirating. Even the devs said it.
There's hope though. With next-gen consoles expanding RAM memory, more console games may turn out to be more open-world and less "dumbed down" in the future. Granted if Crysis 2 and 3 were built straight into the PC market, they'd rip open an interdimensional vortex that will suck us right into what we'd perceive as life-like virtual reality gaming with stellar graphics and gameplay mechanics that would be out of this world. But everything has to be limited to fit onto a DVD disk. Blah!
Seriously, i think devs fabricate these pirating numbers to cover up the fact that they made a crap game. Take Bulletstorm for instance......terrible game overall, bought it for $5 on steam sale, so not too dissapointed. Played it twice to get an honest review, and i understand why it didn't sell well. of course, Epic blamed pirates on PC as the failure, not actually taking the blame for creating such a bad game. Yes, crytek blamed pirates for Crysis, but the game did still sell 3 million copies on the PC, which is a number to be proud of.
Well, graphically it doesn't compare to the PC version. They reduced detail and added a bunch of color correction and bloom to make up for it.
I've heard it runs at a low framerate too, and at less than 720p.
All that WITH the Cryengine3, which is supposed to be optimized for those machines.
Apparently even Crytek can't make Crysis run well.
Still, I'm somewhat impressed with what they accomplished.
I definitely agree. It would be awesome to get another AAA game that was conceived and built for the PC first then ported to consoles instead of being the other way around.
I think they should release two versions -- one for consoles and standard PCs, and a second, "full" version for those of us who don't mind spending a few bucks more on RAM and want to play HUGE maps, with lots of targets, and lots of opportunities for asymmetric (i.e. guerrilla-type, "hit-n-run") tactics.
The expansion of the island-type maps shouldn't be too much of a problem, what with the sophistication of the map-making process being what it is today...
Why not take full advantage of 64-bit systems and ramp it up a bit, Crytek?
Consoles cant be constantly updated like pcs can... That's the only reason PCs are better.
Sigh.... a 6 year old console isn't "retro"
And what I meant is this:
Say Crysis 3 just came out, and your GPU isn't good enough, so you decided to upgrade it...
You can't do that on a console.....
This is why PCs are better... But If consoles could have their hardware upgraded constantly, then yes, consoles could stand a chance against PCs, but that's IF consoles will ever be upgradable...
I wouldn't call current generation consoles "retro"
Maybe next or a few more generations... But not when it is current......
My name is from a video.... Carrot Cake is disgusting... And who the hell said consoles and pcs go by dog years?