Pubblicata: 19 maggio
This game has gripped me like no other.
In Tribes Ascend, you can choose from 9 power armor wielding classes, with every one of them having at least one explosive weapon, jetpacks and ski boots. There are two sides playing, the Blood Eagle and the Diamond Sword. The character animations and armor designs are well done for both. Most weapons are projectile weapons, which means you have to lead targets unless you have one of the few hitscan ones.
When you first play the game, you'll probably barely hit anything, die a lot, but you'll enjoy every bit of success. As you keep playing, you start to learn to lead for the various weapons (and for your ping), how to ski faster and how to play classes better. A rather iconic part of the game is the VGS system, which lets your character bark your favourite lines after tapping a short combination of buttons. Another gimmick which is quite fun to learn. And when you look back its just hard to imagine how that bronze guy could've ran out of ammo without hitting anything.
As you progress, you will unlock bonuses for things you already own, and also earn XP to unlock new primary or secondary weapons, belt items, packs, primary and secondary perks. They don't require too much grinding, and there is no "pay2win" in this game at all: everything (except voicepacks and skins) can be bought and upgraded to max from XP.
Another thing you might like is that one-hit kills are rather situational in this game. There's no instant-headshot-go-respawn kills, which really lets players put their skills to the test. There aren't any whiney voice-comms either.
While this game is quite remarkable considering only solo play, it gets on a whole new level if you manage to get a good team together. The classes can really do their own parts to contribute towards the team's benefit especially if they can converse by mics, although the VGS does a pretty decent job at it too.
The game's main gameplay type is Capture the Flag, with TDM, Rabbit, Capture and Hold, CTF Blitz and Arena being options.
In CTF and CTF Blitz, both sides have bases with Turrets, sensors and generators, which can be destroyed and then repaired. The generators while powering deployables, the turrets and the sensor, sometimes also generate valuable forcefields which can really benefit the team. On some maps the bases also have vehicle pads powered by the generator, where players can summon tanks, hover bikes or jets.
They do so from money earned by doing various tasks. They can also spend the money on upgrading base structures or calling in tactical/orbital strikes or inventory stations, which refill ammo and allows them to switch classes without dying.
While it sounds truly amazing there are quite a few cons to this game.
Some mentions the devs abandoning it, or say its "dead". There haven't been updates for ages, true, but the game is already much fun. As for the "dead" business, I play on the Amsterdam (EU) servers, and unless I log in between 3AM to 9AM there's always at least 2 servers with people playing. 4 or 5 during the day which is pretty good.
HOWEVER. My personal issue with it is the lack of solutions for skill gaps. You have 2 servers for levels 1 to 10, Then, you are thrown into servers which let players between levels 8 and 50 in, and lvl 50 players have already played thousands of matches, and will wipe your ♥♥♥ off in a heartbeat if you don't know what you're doing.
Another issue I have is d-stacking, that is the high level players (high from about lvl 35) joining on the same side, pretty much dominating the entire match, and there is usually nothing you can do against them.
(If you have trouble with a high level player:
- overwhelm with numbers
- get your own high level on your team to kill him (if possible)
- outsmart his skills (there are quite a few tricky weapons, deployables and abilities which might surprise a top-dog)
In conclusion Tribes Ascend is a very entertaining game, where you start as a dumbfounded target, then learn how to go fast, anticipate and lead your targets, develop little tactics and end up as a professional killing machine, respected/dreaded/hated by others and being a critical part of the match by yourself alone.