[QUAD]PrinceReaper Mar 7, 2013 @ 12:53am
Best mod for space empires V
What the current best mod for the game?
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John Gatling Mar 12, 2013 @ 3:47pm 
Balance mod is a good start. It seems to me to retain the intended flavor of the game, while beefing up the AI quite a bit and removing some of the tech level insanity in stock. It also balances racial picks a bit more - organic and crystalline being more expensive, for example.

At some point I want to try devnull's mod - his mod for SE4 was quite nice as I recall.
Dr. Rockso May 27, 2013 @ 8:27pm 
I can't emphasize enough how important the Balance Mod is. It is so good that I consider setting up the Balance Mod a required part of installing the game! The AI makes or breaks any game in this genre. Unfortunately the AI for SEV is horrifically bad in the stock game. If the balance mod didn't exist I'd have abandoned the game a long time ago, but instead I have kept coming back to it many years later and even now I reinstall it once every few months.

BM Improves the AI so much that I believe they should make it an official patch for the game. In my last BM game I had to actually give up because the AI outperformed me in every area except the tactical battles. On one occasion the AI set up a minefield above a planet in one of my systems of the same type that it needed to colonize, resulting in millions of dead colonists when I sent a colony ship. Before I could send another the AI had created his own colony on that world. As I was also unable to invade it with troops I was forced to develop the tech to clear minefields, buying the AI time to fortify the colony! When an AI surprises or even outsmarts me like that that is something I consider a great moment in gaming. I've also seen the AI make cleverly assembled fleets balanced with mine sweepers, escorts, supply ships and transports full of troops to invide my planets with. It also sets up a decent defensive line in border systems, which is very important in this game and something I never saw the AI well enough in the stock game. As a player with some experience you will of course eventually learn to exploit and dominate the AI, but overall I'm impressed with the improvements that are made.

There are several flavors of the BM, my personal preference being the "Small systems mod" that reduces the amount of hexes in a system. This reduces the amount of time the turn generation for the AI requires as well as making the solar systems feel a lot more lively.
John Gatling May 28, 2013 @ 6:47pm 
I'll have to try that small systems mod, since my latest se5 game seems to crash every time I end my turn.. probably the galaxy is too large.
Tericc Jun 13, 2013 @ 6:02am 
Absolute best mod there is.

http://home.spaceempires.net/downloads-details-922-Crimson_Concept_Mod_v9.0.html#dldetails

Keeps the game a challenge, balanced, and lots to build.
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